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Rules => Patrols in the Sudan => Topic started by: martin goddard on September 05, 2025, 07:49:27 AM

Title: PITS game 4th September
Post by: martin goddard on September 05, 2025, 07:49:27 AM
A standard layout of British foot and Dervish foot for simplicity of game testing.

My thoughts
Shooting and fighting worked well.

Areas for tinkering
1. Amount of action D6. Reduce to 6?
2. Un scouting mechanism needed. Three rolls of 5,6 to un scout non occupied pieces.
3. Clarity of unit quality. Eagles and dogs?
4. Clarity of which half goes with which half. Leader +1 in one "half" the rest in the other half.

Early editions necessarily pinball.

martin :)

Title: Re: PITS game 4th September
Post by: DorchesterBede on September 05, 2025, 09:46:48 AM
I thought the firing and fighting method worked better than it did a couple of weeks ago, I also think the opportunity firing and falter test is a good addition as it gives the British a chance of halting the charge.
The introduction of an overall commander worked well as you can now try and move him around to area of crisis though my ability to throw a 1 is not always helpful.

1. Reducing action dice to 6 dice is worth testing at the moment both sides seem to be getting what they want done each turn, alternatively you could make some of the actions harder,
2. having four scouts last night meant I could scout a lot of the scenery making it hard for the dervish to come on or indeed stay on the table. Giving the Dervish player a chance to un scout an unoccupied piece does give them more chance of getting units on and give the British/Egyptians the dilemma - do I occupy the scenery piece or do I move on?
3. Clarity of units, probably more important for the Dervish units, maybe colour of flag?
4. Devish units split between two scenery pieces this can be confusing if you have a number of split units on the table, trying to remember which half belongs to which half, still thinking about this.

In last nights game it was difficult for the Dervish player to get units on as the British kept scouting the scenery. We did talk about uping the initial dervish deployment from three to four pieces, upping scenery to nine pieces. Should the Dervish player be able to place scenery adjacent a scout? Last night the scouts were able to block large areas from the Dervish scenery placement (crafty I know).

I think your new ideas are working well but still a long way to go.

Chris