Still early days.
Tested some new ideas on Thursday 21st.
The shooting does typically require 3 handfuls of D6.
The fighting does typically require 4 handfuls of D6.
I am wondering if players find that annoying as they need to remember the number of rolls they have had.
Because each roll might create casualties, it can be messy adjusting the unit multiple times.
I think we may need a "matchstick" method.
i.e record the losses with matchsticks so that the overall total is clear and easy to assess.
martin :)
I found it easy to use 1 colour of dice for number of shots/fights and take 1 away every time the set of 3 shooting/fight dice rolled
Putting casualties each time not a problem
Stewart
Quote from: martin goddard on August 22, 2025, 07:49:30 AMStill early days.
Tested some new ideas on Thursday 21st.
The shooting does typically require 3 handfuls of D6.
The fighting does typically require 4 handfuls of D6.
I am wondering if players find that annoying as they need to remember the number of rolls they have had.
Because each roll might create casualties, it can be messy adjusting the unit multiple times.
I think we may need a "matchstick" method.
i.e record the losses with matchsticks so that the overall total is clear and easy to assess.
martin :)
Nah - we just need more dice!
We could take handfuls from a big pile of counted dice. I don't like the idea of matchsticks. Equally, I don't think Martin was really serious about using them ;)
Simon
Hate to be the kid whose a downer but......
This seems to go against the ethos of PP. Keep it simple!
yeah -1D6 from now on....... :)
Derek
Good note Derek.
It should end up as simple (?).
If not, that is bad news.
The main complexities in this case are the three times table calculation and attendant multiple D6 group rolls.
Peter Pig constantly creates new mechanisms. These need to be streamlined and honed of course.
Sometimes mechanisms get scrapped and sometimes they get into the rules.
New mechanisms help give each rule set a character of its own.
martin :)
Fighting is carried out in sections but the overall result is what counts.
Therefore pile up the casualty markers caused by each section. When all is done, apply those to the unit.
This way the total number of casualties is obvious when considering leader hits and fight winners.
This will all get clearer when copies of the first version go out.
This will take a week or so for it to be ready.
martin :)
I have sent out a copy of PITS to the local chaps.
This will hilight any urgent issues I think.
Then we can form a play test group next week
martin :)