I think it is the right time to go over some rule details for the coming SCW battle day at Entoyment.
Please add any you think are important.
1. Crowded starts at 5 not 4 bases.
2. Instead of proximity the close in motivation is 2 squares. This creates more of an underground shape rather than a square.
3. No +1 for taking cover. Therefore at close range, all bases die on 1,2.
4. Vehicles are dead or not dead. No damaged status.
5. MMG have a big 5 square range.
6. Hammered= pinning = whole turn lost
7. Rough hills and buildings are worth victory points.
8. Deviation for arrival same as PBI.
9. Countdown = choose 1,2 or 3. No D6.
10. Piggy chase has no modifiers. = 50
11. Some armies get a victory point bonus.
martin :)
Thanks Martin
Force size
Each force has additions that are allowed
Each platoon
1 Officer (no shooting)
1 LMG
8 Rifle
Veteran 2 platoons 14 points on additions
Average 3 platoons 16 points
Raw. 4 platoons 18 points
Attacker gets 1st platoon back
Raw gets 1st platoon back and a 2nd if attacker
Stewart