Morning to the collective!
Had several games of MOCB and all went very well indeed. It's now my first dabble into the Firebase attack and would like a clarifications concerning firing.
All shooting limited to short range. Does that also mean the save is -1 due to short range or that this doesn't apply due to the poor visibility? If it still applies then there is no other disadvantage to raw troops as the modifier states "Target is raw or at short range". Artillery firing would give a -1 save if raw troops as artillery fire doesn't count as short range but it's the small arms firing I'm curious about.
Thanks again
Barry
Hello Barry,
The -1 should still apply as the wording is: "Target is raw OR at short range". I take this to mean that raw targets will always suffer the -1.
Best wishes,
Martin, from a small village near Grimsby
Hi Martin,
Thanks for the reply and it does make sense. So have I got this right do you think?
A regular US unit is fired on by a NVA unit at short range (in a face square)
The US suffer a -1 on the save as they are fired at from short range but gain a +1 as every square is classed as "cover" so the save remains at the usual 4, 5, or 6.
Next game the White Star player selects Raw troops and gets two platoons, one of which will arrive on turn 12. One of the Raw units is fired on by a NVA unit at short range just like the above example. So the save is -1 again (short range OR raw - only one applies not both) but still gain the +1 for "cover" so remains at 4, 5, or 6 just like above so no disadvantage for being Raw.
The only time I can see Raw troops suffering a -1 is on a regular game when the firing is not at Short Range when the raw troops do then suffer a -1 for being Raw.
Am I interpreting this all wrong?? My brain hurts!
Barry
And, of course, if you never select a Raw White Star force in the Firebase assault game the problem will never occur!
A nice simple answer!
Regards
Barry
Raw do suffer in other ways. The saving roll might be fine but they do lose 1 action D6, morale D6 and lose 2 bases in assaults.
Stewart is the expert on firebases. He has one too.
martin :)
Hi Martin,
Much appreciated and spot on about those Raw troops suffering other problems!
I think I'm happy on what happens during shooting and as the Firebase is now completed I'm ready for a game to see what happens!
I'll have to send you a photo of the Firebase.
Thanks Martin and also to the other Martin.
Barry
My problem was that playing in the dark made the game more difficult.
I bought a head torch, which worked well.
martin :)
It would be great playing in the dark using she'd torches. You could also use those tealight explosion markers, plus some loud 60's music for the full effect!
I think I'll just squint but keep the lights on!
I did make some illumination markers which I'll include with the photos when I get round to it!
Paint it Black is always great to play when playing a game!!
May I also suggest "we got to get out of this place" by the Animals.
martin :)
Reminds me of a firebase game I played in hosted by the late, great, Paddy Grffith. All players in this multi-player game were allocated roles and the game was an afternoon, real time, attack on a firebase. The VC were beaten off and the players dined, played a few short, smaller, games elsewhere, had a few drinks and then went to bed. Being typical wargamers nobody noticed/was bothered that the game hadn't been put away – there's always tomorrow. At about 3am the VC (who were in on the situation) attacked again. One American player who was known to be keen on this type of game, was "on watch" and roused early. Everything else was left to "let's see what happens". A cassette player played appropriate noises as and when applicable. Eventually some US players roused their troops/themselves and established a defence. Some even brought torches/flashlights. Not claimed to be a realistic situation but brought a great, appropriate. atmosphere to the game
Derek of Cambridge