RFCM

RFCM discussion => General discussion => Topic started by: Sean Clark on June 25, 2025, 01:01:45 PM

Title: Your next game?
Post by: Sean Clark on June 25, 2025, 01:01:45 PM
When is your next game and when is it?

Mine? I'm not sure!

I'm busy for the next couple of weeks and then away on holiday from 4th July. I'm actually down in Devon, not far from PPHQ, but not sure I'll get chance to break away from family activity.

So cheers hp and let me know who is doing what!
Title: Re: Your next game?
Post by: John Watson on June 25, 2025, 01:03:46 PM
My next game is Fighting For Mexico at Entoyment on 12th July. Holiday in September and off to TankFest this Saturday.
Enjoy Devon Sean.
John
Title: Re: Your next game?
Post by: Leman (Andy) on June 25, 2025, 01:44:21 PM
My next game will be an 18mm Italian Wars game using
Renaissance rules by Andy Callan. I was contemplating using Neil Thomas' Pike and Shot rules in his Intro to Wargaming, but they are just a bit bare bones for what I want. Thus, I will build three armies based on those suggested in his book: Venice, France, Spain; but fight them in a knockout using the Andy Callan rules. Currently I am playing a 6mm fictitious scenario set in 1866 of Bavaria v Prussia, using the Helion Bismarck's War rules and a 4" gridded 4x3 mat.
Title: Re: Your next game?
Post by: Martin Smith on June 25, 2025, 08:00:42 PM
Quote from: Leman (Andy) on June 25, 2025, 01:44:21 PMCurrently I am playing a 6mm fictitious scenario set in 1866 of Bavaria v Prussia, using the Helion Bismarck's War rules and a 4" gridded 4x3 mat.
Is the grid in the 'rules as written', or a personal tweak?
Title: Re: Your next game?
Post by: Colonel Kilgore on June 25, 2025, 09:12:06 PM
Miles and I are playing the emerging new AK47 at Martin's on Saturday  :)

Simon
Title: Re: Your next game?
Post by: martin goddard on June 26, 2025, 07:51:52 AM
Grids are the future (I think?).

martin :)
Title: Re: Your next game?
Post by: Leman (Andy) on June 26, 2025, 09:20:04 AM
Quote from: Martin Smith on June 25, 2025, 08:00:42 PM
Quote from: Leman (Andy) on June 25, 2025, 01:44:21 PMCurrently I am playing a 6mm fictitious scenario set in 1866 of Bavaria v Prussia, using the Helion Bismarck's War rules and a 4" gridded 4x3 mat.
Is the grid in the 'rules as written', or a personal tweak?
It is a grid based game, but the suggested grids include 6" and 3" . I already had a four inch grid mat so I am using that. I have also tweaked base sizes and a number of other points in the rules. This is because, as written, the rules are a bit "floppy", eg. nothing about what to do if a draw in melee. My suggestion, fight another round, then if no clear result withdraw the unit that would most likely do that. In my case, the Bavarians, who were already a battalion down on their base (another of my innovations, as I don't own a stable to fight at battalion level), who then lost the second round of melee, but held their morale. Disgression became the better part of valour, so they withdrew to stand alongside a fresh three battalion base. Sometimes a bit of free kriegspiel improves a game for a solo player.
Title: Re: Your next game?
Post by: Martin Smith on June 26, 2025, 09:47:42 PM
Agreed, re the 'discretion' when soloing...as long as the story unfolds OK 🙂.
Thanks for the reply, Andy. I'll add Bismarck's War to my list of 'things to acquire' 🙂.
Title: Re: Your next game?
Post by: Leman (Andy) on June 27, 2025, 03:07:09 PM
Continued to play BW and have now reached a different conclusion about drawn results in both shooting and melee, as morale is only tested if one side sustains more losses than the other (3 or more times the losses causes immediate loss of the battalion/cavalry regiment/gun battery). However, I now treat a draw as no loss of morale and no further action until the next draw of a card enables more firing or a continuing melee. This makes it possible to introduce more troops into a melee or bring more firepower against a target, thus making for more interesting (and realistic) tactical decisions. I have found nothing about this in the rules but trial and error would suggest that this is the most logical approach. I honestly cannot understand why 16 valuable pages were dedicated to brief descriptions of the relevant wars when it is now so easy to find that information these days. I feel it is a pity that those pages were not utilised to provide examples of play and clearer definitions of the authors' intent