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Rules => Conquerors and Kings => Topic started by: martin goddard on June 05, 2025, 11:43:07 AM

Title: CK reminders
Post by: martin goddard on June 05, 2025, 11:43:07 AM
Here are some reminders. Many of these I had forgotten. Sorry chaps.


Reminder document June 2025
Version 1

•   General's 10D6 can be spread in any proportion, including zeroes.
•   4 bases are needed to create rear support, hostile face or zone ownership. Can include a general's  base.
•   Outnumbered by 4 cavalry units = free hill.
•   Deployment 1,2,2,1.
•   Defender can re-deploy 2 units in or out of base edge zones.
•   All fight D6 can be re-rolled at owner's choice.
•   All shoot dice can be re-rolled by opponent's choice.
•   Fights are won by number of hits. Saves do not affect this.
•   Win by 1 hit = small win = 5D6 pursuit with opponent re=roll choice.
•   Win by 2 hits = big win=5D6 pursuit with owner re=roll choice.
•   All fights have minimum of 4D6.
•   General moves before morale in order to help units.
•   D6 for general's movement can be used for both generals one after the other but it is only 1 D6. If it fails, the D6 is lost.
•   If a zone to be moved into has no opponents on any face, then no D6 is needed for movement. This helps units falling back or well away from the opponent.
•   A second general in a square is ignored for all/any considerations. He comes back into play if a first general is killed.
•   Dead general= 3 casualties.
•   =< 2 bases can be swept aside.
•   Unit pushed off table loses half a base (not elephants).
•   Artillery lost/removed if zone loses fight or suffers 3 morale fails.
•   Artillery takes no part in fights. Creates no casualty markers.
•   Artillery suffers no shooting casualties.
•   First artillery does not count toward occupancy limit.
•   Artillery in never a unit. e.g cannot be  a unit that retires .
•   Artillery = no victory points.
•   Quality does not affect shooting save rolls.
Title: Re: CK reminders
Post by: Flaminpig0 on June 05, 2025, 08:23:59 PM
That is  is helpful as I am playing my first game on the 7th
Title: Re: CK reminders
Post by: Sean Clark on June 05, 2025, 09:49:41 PM
My second!
Title: Re: CK reminders
Post by: martin goddard on June 06, 2025, 07:44:20 AM
One other which I had forgotten about. Add 3D6 to scenario D6 for having more of "particular" troop types.



martin :)
Title: Re: CK reminders
Post by: Sean Clark on June 06, 2025, 10:23:40 AM
I've printed these off for some swotting up tonight in my hotel room.