RFCM

Rules => Square Bashing => Squarebashing Next Edition => Topic started by: SimonC on May 05, 2025, 06:57:05 PM

Title: Ending the game (countdown)
Post by: SimonC on May 05, 2025, 06:57:05 PM
Here is an idea. Rather than a countdown of numbers you could have a 'board' (like the cache loops). You could have a nice set of diorama elements (representing events that typically ended battle) .. and nice little figure pack
that could be added at the end of the turn. When the board is full the game ends
Title: Re: Ending the game (countdown)
Post by: Sean Clark on May 05, 2025, 09:38:31 PM
That sounds like a lovely idea.
Title: Re: Ending the game (countdown)
Post by: martin goddard on May 06, 2025, 07:50:09 AM
Sounds a good idea Simon.
40 pieces that slot into 40 spaces?
OR pieces have separate values (1,2,3,4,5,6)?

Does your idea have any relation to any existing system?

My thinking at the moment is that a 40 countdown would give the best answer.
It allows both players to contribute. The re-roll allows the players to think about the future course of the game countdown. It also gives a steady progression with fairly predictable outcome (no big surprises).


martin :)
Title: Re: Ending the game (countdown)
Post by: SimonC on May 06, 2025, 11:18:28 AM
I think 40 slots is perhaps too many ... its not particularly linked to any system more a case of an idea of less paper book-keeping.

So, if it were linked to 0 to 40 countdown you could do a board of 'tens & units' so 3 larger pieces (on for 10, 20 & 30) and 0-9 tracker to get there.

(https://i.postimg.cc/qqjYh8Kx/Screenshot-2025-05-06-111646.jpg)