4 objectives I feel makes the game too formulaic. 99% of games have the row 6 objective given to the attacker by the defender, knowing that the attacker still needs to take another 2 objectives to have a chance of winning.
Agreed Simon.
The "add up to 13" makes players put one in row 6 every time.
martin :)
Saturday I lost by a small margin even though I took 2 objectives, I feel to win you need 3 out of 4 ! It was my failure to win on the left flank, and win either objectives cost me the game ?
Miles
QuoteI feel to win you need 3 out of 4 !
suffice to say, as an attacker you need to at least 3 objectives to have a chance of winning
This is all good chat. Thanks for the thinking. Keep it up.
Whatever actually changes will cause concern amongst some but then so did the original ideas behind square bashing. It was only 6 months ago that a club informed me that they do not like RFCM games due to there being a pre game and using grids. Not a problem for me. I have no wish or ability to over rule folk who have a different approach.
I do intend that an attacker needs 3 out 4 objectives to be a clear winner.
The attacker might also win by holding most of the row 2 and 3 squares too.
Another way to win is to have a low status army.
There will be a fair amount of nudging the rules about, but they will still be easily recognisable.
martin :)
QuoteThe attacker might also win by holding most of the row 2 and 3 squares too.
I do find it odd that the defender gets 3 for occupancy and the attacker only 2
Good question Simon.
If the defender can hold his battle line he is a successful defender.
Miles and I had two battles. I defended on both. Lost one , won one. Not definitive of course.
There will be a big slab of play testing when SB comes around. The more play testers the better. A huge advantage will be that most play testers will have had many games of SB under their belt.
martin :)