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Rules => Conquerors and Kings => Topic started by: martin goddard on April 16, 2025, 10:12:19 AM

Title: Early Imperial Roman army
Post by: martin goddard on April 16, 2025, 10:12:19 AM
This is for Ian to use on battle day.
It is also here for folks to comment and discuss too.

Close order armoured infantry. 25 points per unit. 9 units= 225
Auxiliary infantry. Armoured.16 points per unit. 2 units= 32
Foot skirmishers. 6 units=42
2 artillery=6

305 (5 point overspend)


martin :)



Title: Re: Early Imperial Roman army
Post by: Stewart 46A on April 16, 2025, 11:24:39 AM
Why not reduce to 1 artillery- 302 points , 2points over
Less chance of losing a base

Stewart
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 16, 2025, 12:59:41 PM
Reasonable point Stewart.
The Romans need artillery to give them some distance effect. I might put in two units of auxiliary bowmen and leave out a legionary unit?  Firepower again.
The problem for the Romans is that all the armoured costs reduces the army sizes a lot.

martin :)


Alternative version
Close order armoured infantry. 25 points per unit. 8 units= 200
Auxiliary infantry. Armoured.16 points per unit. 2 units= 32 (1 veteran +5)
Auxiliary bowmen armoured. 13 points per unit. 2 units = 26
Foot skirmishers. 5 units=35
2 artillery=6

304 (4 point overspend)
Title: Re: Early Imperial Roman army
Post by: Flaminpig0 on April 16, 2025, 04:31:37 PM
Quote from: martin goddard on April 16, 2025, 12:59:41 PMReasonable point Stewart.
The Romans need artillery to give them some distance effect. I might put in two units of auxiliary bowmen and leave out a legionary unit?  Firepower again.
The problem for the Romans is that all the armoured costs reduces the army sizes a lot.

martin :)


Alternative version
Close order armoured infantry. 25 points per unit. 8 units= 200
Auxiliary infantry. Armoured.16 points per unit. 2 units= 32 (1 veteran +5)
Auxiliary bowmen armoured. 13 points per unit. 2 units = 26
Foot skirmishers. 5 units=35
2 artillery=6

304 (4 point overspend)

I prefer the second one for aesthetic reasons
I hope to get the rules tomorrow so I will read thought them and get back to you
Title: Re: Early Imperial Roman army
Post by: John Watson on April 16, 2025, 04:47:33 PM
Remember that Martin put the army together so your best tactic is pointless frontal assaults!
Seriously though it looks good. I would go for some cavalry myself.
John
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 16, 2025, 05:09:37 PM
Good note John.
I usually erect a pillar on the battlefield afterwards and inscribe "look upon my works you mighty and be impressed". That was inspired by my old chum  Ozymandius. my geeral is usually buried below it.


martin :)
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 16, 2025, 05:13:14 PM
The trick with the Romans is to have enough units to cover a battle frontage. A small but high quality Roman army will just get surrounded and chopped up.

The number of units  needs to be maximised.
The auxiliaries in version 2 would allow a strong flank advance.
This Roman army would benefit from closed scenery in order to fight in the gaps. Open scenery allows  cavalry armies to  outmanoeuvre the Romans.  That would be Crass.


martin :)
Title: Re: Early Imperial Roman army
Post by: Forst22 on April 16, 2025, 06:46:06 PM
The Romans need to avoid pursuit rolls as much as possible. 
I have played them Vs Germans several times and if they win the first clash they will tend to win overall. 
Using tactics to avoid pursuit rolls means they take few casualties and can wear the barbarians down. 
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 16, 2025, 09:45:07 PM
I agree Graham. All of the Romans are too valuable to lose in pursuit.


martin :)
Title: Re: Early Imperial Roman army
Post by: Flaminpig0 on April 19, 2025, 06:17:34 AM
How about
7 closes order- 175
4 auxilia  - 64
2 auxilia bow-26
5 foot skirmishers-35


By my calculations that should be 300 points exactly
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 19, 2025, 08:35:44 AM
That is fine Ian.

I will put that together for you for 7th June.

martin :)
Title: Re: Early Imperial Roman army
Post by: Leman (Andy) on April 19, 2025, 11:29:30 AM
Quote from: martin goddard on April 16, 2025, 05:13:14 PMThe trick with the Romans is to have enough units to cover a battle frontage. A small but high quality Roman army will just get surrounded and chopped up.

The number of units  needs to be maximised.
The auxiliaries in version 2 would allow a strong flank advance.
This Roman army would benefit from closed scenery in order to fight in the gaps. Open scenery allows  cavalry armies to  outmanoeuvre the Romans.  That would be Crass.


martin :)
Is it crass because it happened to Crassus?
Title: Re: Early Imperial Roman army
Post by: Flaminpig0 on April 19, 2025, 12:04:22 PM
Quote from: Leman (Andy) on April 19, 2025, 11:29:30 AM
Quote from: martin goddard on April 16, 2025, 05:13:14 PMThe trick with the Romans is to have enough units to cover a battle frontage. A small but high quality Roman army will just get surrounded and chopped up.

The number of units  needs to be maximised.
The auxiliaries in version 2 would allow a strong flank advance.
This Roman army would benefit from closed scenery in order to fight in the gaps. Open scenery allows  cavalry armies to  outmanoeuvre the Romans.  That would be Crass.


martin :)
Is it crass because it happened to Crassus?

The Elon Musk of his day
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 19, 2025, 01:12:13 PM
Well noted chaps


martin :)
Title: Re: Early Imperial Roman army
Post by: Flaminpig0 on April 19, 2025, 04:32:36 PM
Quote from: martin goddard on April 19, 2025, 08:35:44 AMThat is fine Ian.

I will put that together for you for 7th June.

martin :)

Cheers
A veritable infantry  horde- all I need is an equivalent of the Airfix Roman fort to be 12 again
Title: Re: Early Imperial Roman army
Post by: martin goddard on April 20, 2025, 09:04:31 AM
Let's hope their shields don't fall off when you manoeuvre Ian.
Are you staying at the hotel again?


martin :)
Title: Re: Early Imperial Roman army
Post by: Flaminpig0 on April 20, 2025, 12:11:21 PM
Quote from: martin goddard on April 20, 2025, 09:04:31 AMLet's hope their shields don't fall off when you manoeuvre Ian.
Are you staying at the hotel again?


martin :)

Manoeuvre?

Yes, I am at the North Poole Hotel

Title: Re: Early Imperial Roman army
Post by: Flaminpig0 on April 20, 2025, 06:33:39 PM
Quote from: martin goddard on April 19, 2025, 08:35:44 AMThat is fine Ian.

I will put that together for you for 7th June.

martin :)

Slight change if possible

7 close order- 175
3 auxilia  - 48
2 auxilia bow-26
5 foot skirmishers-35
2 Mounted Skirmishers- 16

Title: Re: Early Imperial Roman army
Post by: martin goddard on April 21, 2025, 12:58:24 PM
No worries Ian

can be done

martin :)
Title: Re: Early Imperial Roman army
Post by: Leman (Andy) on May 05, 2025, 06:12:01 PM
Quote from: Flaminpig0 on April 20, 2025, 12:11:21 PMYes, I am at the North Poole Hotel
Watch out for Polar bears.