I don't have access to the latest rules and as I've nearly finished my 14th Army, I got to thinking hiw the Grant works. Ive got 4 of them. Not sure who made them as I got them ready painted from eBay!
So in the Architect they have a hull gun and a turret gun. One is Gun effect 6 and the other is Gun effect 7.
I can't recall how such tanks work in the game. If it's 4AP to shoot each gun, why use the weaker gun?
Sorry if this is an obvious one, but I can't for the life of me remember using such a tank before.
I think it's about arc of fire, Sean.
The turreted gun can shoot in any direction. The limited-traverse hull gun cannot. There is a diagram in the (forthcoming) rules that shows its arc, which is the same as that of an assault gun.
Does that help any?
Simon
Of course, if you can get your tank pointing in the right direction, you'd always go for the bigger gun!
Simon
Hello Sean
The Lee/Grant and Char b are anomalies(weird). PBI has included them because players like the detail and they were both around quite a lot.
The Lee/grant was a poor tank. Poor crew convenience, poor profile, poor armour. Fine against other nations with even poorer tanks.
In PBI you pay the average cost of the two guns.
Count HE cost as the higher value.
No reduction for fixed arc.
Hull gun gets a 90' forward arc just like an assault gun.
Lee/grant costs 44/31/19 which is a couple of points less than their turreted equivalent. Maybe a useful saving?
Too much tank detail makes a WW2 game into top trumps "smackdown" game.
So no grasshopper tank chaps.
https://en.wikipedia.org/wiki/Heuschrecke_10
martin :)
I'm all for simplifying things Martin! All sounds reasonable to me. Hopefully my Grant's will only be up against Japanese tanks and Anti Tank rifles ;D
Interesting reference to the Grasshopper, Martin! I'd not heard of that one before.
Quite why one would wish to remove a tank's turret and use it as either a pillbox or towed artillery beats me, but it is quite a novel concept.
I'm glad you've not tried to include any rules for it in PBI, though!
Simon
Isn't the Grant/Lee something of a 'Dakka' tank in having quite a few MGs? How many could be brought to bear in PBI?
>'Too much tank detail makes a WW2 game into top trumps "smackdown" game.
So no grasshopper tank chaps'.
Please say we can have two Maus.
Martyn S
As long as I have cats Martin, you can have as many Mauses as you like!
My Grant models do seem to have lots of barrels of varying size on them.
I intrigued by the Grant/Lee name. Opponents in the Civil War, joined in holy harmony during WW2?
Don't forget that in PBI no matter how many mgs your AFV has (including none) only one counts for shooting.
John
The Maus is in the architect as a sort of "try this in a scenario" inclusion.
Also because PP makes the model.
I don't think they should be used in competitive play but they are just one of the 15 forces I use. I have unique figures for each army rather than a re use of the same bases.
British 8th army
British 14th army
British paras
Brtish 1944
German 1940
German 1944
German Volksturm
German paras
French 1940
Japanese 1940
Russian 1944
Russian scouts
Italian 1940
US 1944
US paras
I am considering a Dutch army in 2025.
I have mostly used my Japanese, French and late war British.
I field a pair maus' them with raw volksturm as a fall of Berlin force.
They are similar in effect to a jagdtiger. Cost 60 points each.
martin :)
The old ones are the bast ones Sean!!