RFCM

RFCM discussion => Workbench and Suggestions => Topic started by: martin goddard on October 15, 2024, 02:42:45 PM

Title: Sci fi troopers
Post by: martin goddard on October 15, 2024, 02:42:45 PM
Due to cost the figures will be a normal pack price per figure.
This precludes armies of 30 or more figures.
A force of 8 figures would cost £40.

OK or not OK?

martin :)
Title: Re: Sci fi troopers
Post by: martin goddard on October 15, 2024, 02:55:14 PM
Reasons for a fight.
More thoughts(?)

Securing resources and/or security.
Companies attacking the resources of other companies.
Resources = workers, ownership  of land, actual made/mined goods.
Maybe "safety" operations to clear out rogue or rouge (as is often quoted on the internet)  troopers :) .
The action takes places in far flung outposts.
The troopers are dropped from a craft? This craft is not a combat item.
The operations need to be deniable/mysterious.
The troopers are more capable than land vehicles, HMG's, rockets, swords and flame throwers.

Although the figures are 15mm sized, the rule scale would need to assume figures of 5mm size.

We could use normal 6" squared mat/grid but consider the four quarters in order to create imaginary 3" squares. That would save players money.

Weapons  etc.
Delayed detonation charges.
Hunting mines.
Blocking (sight/sensor) charges.
"Closer in" shoot weapons.
False/trick positioning.
Going to ground.
Team powers.
Limited game length.
Mission criteria.
Recovery.


martin :)


Title: Re: Sci fi troopers
Post by: Sean Clark on October 15, 2024, 11:51:14 PM
I may hold out for Robin Hood. I'm rubbish at gluing figures together. Always have been and I'm not sure I'm going to improve at my age 🤣😂😆

In other news I'm giving up on plastic figures and will be placing an order for some Fallschirmjager.
Title: Re: Sci fi troopers
Post by: martin goddard on October 16, 2024, 07:25:21 AM
Good on all counts Sean


martin :)
Title: Re: Sci fi troopers
Post by: Colonel Kilgore on October 18, 2024, 07:08:01 PM
Quote from: martin goddard on October 15, 2024, 02:42:45 PMDue to cost the figures will be a normal pack price per figure.
This precludes armies of 30 or more figures.
A force of 8 figures would cost £40.

OK or not OK?

martin :)

OK :)

Simon
Title: Re: Sci fi troopers
Post by: Colonel Kilgore on October 18, 2024, 07:10:31 PM
Quote from: martin goddard on October 15, 2024, 02:55:14 PMReasons for a fight.
More thoughts(?)

Securing resources and/or security.
Companies attacking the resources of other companies.
Resources = workers, ownership  of land, actual made/mined goods.
Maybe "safety" operations to clear out rogue or rouge (as is often quoted on the internet)  troopers :) .
The action takes places in far flung outposts.
The troopers are dropped from a craft? This craft is not a combat item.
The operations need to be deniable/mysterious.
The troopers are more capable than land vehicles, HMG's, rockets, swords and flame throwers.

Although the figures are 15mm sized, the rule scale would need to assume figures of 5mm size.

We could use normal 6" squared mat/grid but consider the four quarters in order to create imaginary 3" squares. That would save players money.

Weapons  etc.
Delayed detonation charges.
Hunting mines.
Blocking (sight/sensor) charges.
"Closer in" shoot weapons.
False/trick positioning.
Going to ground.
Team powers.
Limited game length.
Mission criteria.
Recovery.


martin :)




I like the way this is going, Martin.

I think we may want an "extra weapons" pack or two, to ring the changes on what the figures are armed with?

Simon
Title: Re: Sci fi troopers
Post by: Flaminpig0 on November 10, 2024, 11:33:09 PM
Quote from: martin goddard on October 15, 2024, 02:42:45 PMDue to cost the figures will be a normal pack price per figure.
This precludes armies of 30 or more figures.
A force of 8 figures would cost £40.

OK or not OK?

martin :)

Big thumbs up from me
Title: Re: Sci fi troopers
Post by: martin goddard on November 11, 2024, 09:44:46 AM
Thanks for the interest chaps.
I should have a mock up of a figure by the weekend.
I am still woking on a flight stand, but that will be another week.

I have bought a new mat (forgotten world) from Geek Villain.

I think the game would need to use existing scenery, especially in the play test phase?
For ease, the rules will start on the SOL frame.

To complicate matters, I think we might need to include non starship troopers.  However I want to avoid the popular "massed infantry and tank" WW2 emulation. I don't like that at all. Also it is well covered (and far too profitable :-[ ).

One early problem (minor) is that of movement/range. If we use 6" squares, existing mats can be used.
6" increments are quite big. If minimum movement/range is 1 square then players would want 3 squares for fast movement/long range. But, 3 squares is  a long way. Too much movement/range works against making tactical plans.  i.e  I can get anywhere/shoot anywhere easily so why plan ahead.




martin :)