RFCM

Rules => Bayonet and Ideology => Topic started by: Benslie on May 27, 2024, 11:34:31 PM

Title: MMG's and Mortar set up cost?
Post by: Benslie on May 27, 2024, 11:34:31 PM
Been flicking through checking i've got most of the army upgrade options and reminding myself what they do, am i right that MMg's and Mortars don't have to pay AP to set up in this game? I can't work out if i'm just missing a really obvious rule or just picking out bits of PBI!

Ben
Title: Re: MMG's and Mortar set up cost?
Post by: martin goddard on May 28, 2024, 06:48:57 AM
Hello Ben

You are quite right. Good to get others to know this.  Keeping the questions coming.

Weapon teams and guns just pay double/higher  normal costs to move.
This includes all set up and take down.

SCW is a much simpler game than PBI because the shooting is all combined into a big handful; whereas in PBI each weapon has its own output.


martin :)
Title: Re: MMG's and Mortar set up cost?
Post by: Benslie on May 28, 2024, 07:42:06 AM
Brilliant, thought I was going mad!

Ben