Tactics.
Infantry in defence should sprinkle some bases to prevent the attacker just walking into buildings or woods. If the Attacker needs to assault a square it will delay him. If an attacker can push a bunch of bases into a building or wood, they will get shot at, but benefit from a better save roll.
Those sprinkled defender bases should be willing to move about in order not to surrender the initiative.
If a defender just "sits still" the attacker can make his plans with more confidence.
A group of 3 rifle bases at the table rear (in the open) can quickly help other defenders if they only have to move across open ground. ie 4 = 4 squares of movement.
martin :)
Good thinking, Martin. I must remember to give this a go.
Presumably, though, this is a case of "do as I say, not do as I do", since the above advice is somewhat at odds with your default head-on assault, whether as Defender or Attacker? ;D
Simon
I do get over excited and end up losing. But I enjoy the assaults.
martin :)
This is what I should have done against John when I left a flank objective open, being more concerned about keeping my men close into their platoon commander for good AP rolls.
Had I ;eft 3 rifle bases on the objective, they'd have at least had to fight for it and I could have reinforced them with the 3 rifle bases kept in reserve as you recommend.
Also, I needed to not roll so many 1's when trying to save my MMG support platoon. That was just silly.
It's always good to think what you could have done better, rather than thinking something else is at fault...like dice ;D
It's not unusual for me to leave the road junction objective undefended at the start. Especially if it is the one nearest the attacker, and I can bring fire onto it from a covered position.
But I do also like to sprinkle some speed bumps around. Depends on how many bases I've had.
Excellent Officer is a great asset for when you intend to disperse a platoon.
I agree Nigel.
A wise player often sits in an overwatch or "beyond" stance with the road objective.
martin :)