RFCM

RFCM discussion => The 15 Mill => Topic started by: martin goddard on February 16, 2024, 11:48:11 AM

Title: SOL version 2
Post by: martin goddard on February 16, 2024, 11:48:11 AM
Lat night  (15th Feb) we had our Valentine's day shootout.
The shooting wsa so good that the bodies piled up.

I have re-done the shooting rules, the start game rules and the morale rules.
This is all quite normal in the first few steps of rules.


martin :)
Title: Re: SOL version 2
Post by: John Watson on February 16, 2024, 12:01:38 PM
I suggest that it is stated that the player needs to pick his High Noon choice before rolling the dice.
Also if two doubles are thrown in the shooting dice by one player I think something should happen. Could be an outright kill of opponent or perhaps self out of ammo, spend next turn reloading so no shot possible.
John
Title: Re: SOL version 2
Post by: Sean Clark on February 16, 2024, 02:22:29 PM
Lovely.

Just read version 2 and it has the hallmarks of a lovely little game.

2 queries.

1. Is the intention that non skilled gunman shooting at someone in cover doesn't get to roll dice (onlynhas 1 dice to shoot) unless he or she aims? Or should 2 dice be the minimum?

2. Can you explain the 3D6 starting position? Does a figure move like on on a snakes and ladder board backwards and forwards across the squares?
Title: Re: SOL version 2
Post by: martin goddard on February 16, 2024, 02:30:32 PM
Thanks Sean and John

I will get version 3 done.
The cover modifier will need to be sorted out, agreed.
3D6 position for cover and figures moves in an "S" shape snakes and ladders move.
Counting starts at bottom corner.

martin :)