RFCM

Rules => Patrols in the Sudan => Topic started by: Pablo on November 11, 2023, 12:29:19 AM

Title: Units activation
Post by: Pablo on November 11, 2023, 12:29:19 AM
Hello again!

Sorry if this question sounds stupid.

How many units can be activated each turn? Reading point 16 in the rulebook, It seems that you can only activate one unit during step 4 of the turn sequence. But after watching the videos recorded by Martin, I have the feeling that you can roll for APs for each of the units on the board.

Thank you!  :)
Title: Re: Units activation
Post by: martin goddard on November 11, 2023, 06:41:37 AM
Nice question.
Every unit gets activated but one at a a time.
This means that a player rolls for AP on a unit; carries out the use of those AP and only then moves onto another unit.

In addition the scouts are all done before the units.


martin :)
Title: Re: Units activation
Post by: Forst22 on November 11, 2023, 07:21:39 AM
're reading the rules I can see your point! (Hadn't noticed up to now)

I have always played it as you can roll for AP for each unit once per turn
Title: Re: Units activation
Post by: Pablo on November 11, 2023, 08:07:16 AM
Super!

Thank you one more time!  :)