RFCM

Rules => Bayonet and Ideology => Topic started by: Nick on March 04, 2017, 12:03:47 PM

Title: Getting started
Post by: Nick on March 04, 2017, 12:03:47 PM
Just joined. Been a PP/RFCM fan for many years. Looking forward to the new BAIT rules when they come out. I've not wargamed Spanish Civil War before, so am just in the process of getting a couple of forces gradually bought and painted up in readiness. Any guidelines for basing? I'm assuming the usual 3 infantry to a base. I saw in another thread a basic force needs 3 infantry platoons of 8 bases plus one command base (2 figures for these?) and one heavy weapons base. Wondering what else I should consider buying to get ready.
Thanks,
Nick
Title: Re: Getting started
Post by: SimonC on March 04, 2017, 02:28:11 PM
Welcome Nick!
Title: Re: Getting started
Post by: Leslie BT on March 04, 2017, 04:44:42 PM
Welcome to the world of Peter Pig rules, scenery, and best of all Peter Pig miniatures.

The rules are being playtested at the moment.
For some where to start we are using three platoons plus a company commander.
The company commander could be on a 4cm x 4cm base with some accessorizing.
The platoon commander could be on a 3cm x 4cm base with some accessorizing.
Each basic platoon is the ten bases 3cm x 3cm as you stated. basic rifle bases are 3 figues, weapon bases are two.

Similar to the Vietnam rules that have just been rewritten and released for sale, Martin has gone for assets for your company.
These could be two tanks, two armoured car etc and as with the square bashing rules you could also have an aircraft.
The costs for these depends on the type of platoon you have chosen.

All is still in flux, with the rules while they are rewritten.
But if you have an army for the old rules it should be usable with the new rules with a small number of additions.

As with the rulesets that are rewritten new bits and pieces will appear on the Peter Pig web site.
Title: Re: Getting started
Post by: martin goddard on March 07, 2017, 06:25:26 PM
The game starts with a"chase".  Players roll D6 repeatedly. A player can either stop and bank his total, or go bust on a 6.  First to 50 choose whom is the attacker/defender. Seems to be working quick enough and is understood by most players.

e.g  Player A already has 12 points banked. He rolls a 3, then a 4 then a 2. He declares he will stop, so his banked total ins now 21. If a 6 had been scored before any banking the scores after teh last banking would be lost.

Easy?