RFCM

Rules => War in the Age of Magic => Topic started by: martin goddard on May 08, 2022, 05:37:18 PM

Title: WAM baby
Post by: martin goddard on May 08, 2022, 05:37:18 PM
Maybe it would be easy to convert CK to WAM. Just add in the magic and monsters etc.
Who likes fantasy battle gaming?


martin :)
Title: Re: WAM baby
Post by: Moggy on May 08, 2022, 05:40:44 PM
That sounds fun and interesting

Derek
Title: Re: WAM baby
Post by: Colonel Kilgore on May 08, 2022, 06:32:15 PM
Fantasy (of the magical kind, as opposed to the "historical fantasy" we all indulge in when we play) is not my cup of tea...

Simon
Title: Re: WAM baby
Post by: sukhe_bator (Neil) on May 08, 2022, 06:43:17 PM
I'm a long-time fantasy gamer (but less high fantasy and more epic with a fantasy twist...) in the heretical 25mm scale - Middle Earth with a collection of Ral Partha, Nic Lund, Grenadier and GW and proxy medieval historical figures and more recently A Song of Ice & Fire with Lion/Dragon Rampant using historical proxies. I have dabbled with The Lidless Eye (too WRG-ish), HoTT (too generic and not epic enough), had a couple of unsatisfactory (cough) GW games (too odd) and more recently (2010-12) Armies of Arcana... pretty close to what I like.
I started back in the mid to late 80's when there were not that many 15s out there and no-one did 15mm Orcs to my satisfaction. I started some human armies but moved onto Historicals since my idea of fantasy was more low-level magic anyway... I have been eyeing up your Elvish hosts as they most closely seem to match my idea of the aesthetic... I could potentially pit them against some Asiatic hordes/Mongols and some pseudo-historical ancient Chinese I have in the loft if I could face painting them all!
Title: Re: WAM baby
Post by: martin goddard on June 28, 2022, 07:37:02 AM
This might be an easy and quick project for 2023.
CK seems to be going well. The fantasy version should require minimal changes.

A couple of  rule ideas to be brought over from WAM are:-

1. Magical/special scenery. A bit, not a lot.
2. Turn section in which magic/monster etc acts on its own against another zone.

The overall aim is to make the armies decide the battle  but allow the above to have some minor impact.



martin :)
Title: Re: WAM baby
Post by: Colonel Kilgore on June 28, 2022, 08:47:32 AM
Oh dear - "an easy and quick project" - I think I've heard similar words before, Martin!

Might I gently suggest that you may wish to put C&K to bed and leave it tucked up with a hot cocoa before getting everyone too excited about the project beyond PBI (which seems likely to be a big one, and that's even before we return to SSPBI...)?

Just concerned about selection and maintenance of the aim ;)

Simon

Title: Re: WAM baby
Post by: martin goddard on June 28, 2022, 09:10:03 AM
Good points Simon.
It will be an easy upgrade(???)
We can chat about when you visit?

martin :)
Title: Re: WAM baby
Post by: Colonel Kilgore on June 28, 2022, 10:39:00 AM
Indeed Martin - I will be happy to try to persuade you to continue along the straight and narrow path towards renewed domination of the WW2 15mm tabletop gaming hobby :)

Simon
Title: Re: WAM baby
Post by: Paul in NZ on September 12, 2022, 09:16:57 PM
If your going to do this tell me before I rebase everything for WAM :)
Title: Re: WAM baby
Post by: Flaminpig0 on September 13, 2022, 12:07:02 AM
Quote from: martin goddard on May 08, 2022, 05:37:18 PM
Maybe it would be easy to convert CK to WAM. Just add in the magic and monsters etc.
Who likes fantasy battle gaming?


martin :)

Me!!
Title: Re: WAM baby
Post by: martin goddard on September 13, 2022, 08:03:34 AM
Hello chaps

The basing system will not change.
This is why the RFCM basing system is the same for almost all of the rules (I have used round bases for Vietnam but that is not necessary).
ie   3x3 for foot and 3x4 for mounted.

With CK and WAM you will be able to move units from one set to the other with no change at all.  that is particularly useful for massed infantry formations.

Asses to this, the grid nature of RFCM rules does allow any base sizes to be used.

In favour of square bases is the tactile feel, the protection of the figures from protrusions(!) and the preservation of form when the bases change direction.

CK can easily become WAM. Mainly because the WAM adds active scenery which should present no conversion problem.  Secondly the monsters, magic  and heroes have their own re move phase when they interact.

I have an orc and elv army all ready for action. Used them a lot 20 years ago. I can just coax them out again and there we go.

In reality folk can use any ancient army they have and add a few monsters and others to make it a fantasy army.
I really liked to Sprague de Camp Conan books more-so than the lord of the rings ones.

https://en.wikipedia.org/wiki/Category:Conan_the_Barbarian_stories_by_L._Sprague_de_Camp

martin :)
Title: Re: WAM baby
Post by: Paul in NZ on January 05, 2024, 02:11:37 AM
Did you ever look any further at this Martin?
Title: Re: WAM baby
Post by: martin goddard on January 05, 2024, 09:53:23 AM
Blimey!

That has been a long time.
Sorry for delay.
It is quite a simple thing for me to do, I just need to get started.

I had better not make any promises but no rsaon why we cannot get it done this year



martin :)  :-[
Title: Re: WAM baby
Post by: Colonel Kilgore on January 05, 2024, 12:12:27 PM
Maybe finish a few of the other rules that are in progress first, please Martin...?  8)  ;)

Simon
Title: Re: WAM baby
Post by: sukhe_bator (Neil) on January 05, 2024, 08:55:56 PM
A few years ago now I did tinker with DB*-esque Pseudo-Historical fantasy armies as a means of reducing my 15mm ancient and medieval lead mountain based on the Conan states of Hyboria from info gleaned from sites such as this; https://hyboria.xoth.net/gazetteer/nations.htm#:~:text=Symbol%20of%20might%20in%20the,by%20grim%20and%20unrelenting%20enemies.

Neil
Title: Re: WAM baby
Post by: Colonel Kilgore on January 05, 2024, 09:02:42 PM
That reminds me somewhat (albeit his is from a pseudo-historical basis) of Tony Bath's campaign book.

One could easily get engrossed in the back stories here - the map you link to could provide a ready basis for a campaign to drive tabletop games, Neil.

Hours of fun - just please let's keep Martin on the straight and narrow until at least PBI 2020 is done  ;)

Simon
Title: Re: WAM baby
Post by: Paul in NZ on January 06, 2024, 12:07:50 AM
Yes I got dragged into some 10mm project and a small incursion in 6mm.  Hopefully back to 15mm again, I just need to overhaul all my terrain as I sold off lots of my old stuff. :)
Title: Re: WAM baby
Post by: Colonel Kilgore on January 06, 2024, 07:31:05 AM
Quote from: Paul in NZ on January 06, 2024, 12:07:50 AMYes I got dragged into some 10mm project and a small incursion in 6mm.  Hopefully back to 15mm again, I just need to overhaul all my terrain as I sold off lots of my old stuff. :)

Well, if you're in the market for new 15mm terrain pieces, I know a good place to find some  ;)

There is typically a lot of nice detail in the PP resin pieces - the primed examples pictured on the website don't always do them full justice.

Simon
Title: Re: WAM baby
Post by: Paul in NZ on January 06, 2024, 08:47:48 AM
Simon

Yes, I need to check the range out and get some ordered :)  Especially houses.

Regards
Paul
Title: Re: WAM baby
Post by: sukhe_bator (Neil) on January 06, 2024, 11:04:31 AM
Quote from: Colonel Kilgore on January 05, 2024, 09:02:42 PMThat reminds me somewhat (albeit his is from a pseudo-historical basis) of Tony Bath's campaign book.

One could easily get engrossed in the back stories here - the map you link to could provide a ready basis for a campaign to drive tabletop games, Neil.

Hours of fun - just please let's keep Martin on the straight and narrow until at least PBI 2020 is done  ;)

Simon

Indeed the Hyboria campaign was one of Tony Bath's babies. I would not want to distract Martin in any shape or form  ;)
Neil
Title: Re: WAM baby
Post by: Paul in NZ on January 22, 2024, 08:36:51 AM
Easiest way to merge the rules is probably adding the army lists... I dont use the scenery option (or I havent yet) and maybe magic needs to be tweaked.