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Rules => PBI => Topic started by: Smiley Miley 66 on November 28, 2021, 07:39:02 PM

Title: Not Moved Markers
Post by: Smiley Miley 66 on November 28, 2021, 07:39:02 PM
In the newer rules of late. MexRev and up and coming PBI 2020.
Showing that units in a Square haven't moved is quite important.
I suggested to Martin some markers for this ?
I said maybe troops in Foxholes ? As he does some already ! Martin Suggested lying down figures which he has seemingly few of other than light mortar teams and LMG team's mainly!
So we thought we would put it to the Forum ?
Your thoughts and comments please ?
Miles
Title: Re: Not Moved Markers
Post by: Smoking gun on November 28, 2021, 08:34:29 PM
Miles,
Conversely we could mark the units that have moved and assume anything unmarked is stationary.
Either way the marker needs to be clearly visible to both players.

Might prone figures be confused with dead markers, snipers etc.?

Best wishes,
Martin Buck
Title: Re: Not Moved Markers
Post by: John Watson on November 28, 2021, 11:56:14 PM
Prone figures might be confused with...................prone figures. I have quite a few bases that are prone such as anti tank rifles, piats, legs and rifles. Also how are you going to distinguish between bases in a square where some have moved and others have not. A marker for each base? It's going to get mighty crowded and confused.
How about applying any penalty for moving to any bases in the square. After all it is any movement that is going to draw fire, not how many bases that have moved. So that way you would have one marker for the square, similar to pinning.
John
Title: Re: Not Moved Markers
Post by: Smiley Miley 66 on November 29, 2021, 03:39:33 AM
I was thinking those that have Not moved put in the front part of a Square, put a coin with half figures in "foxholes" to signify not moving. Any figures that did move that turn are not marked, so when fired at, will suffer. These would be at the back of a 6 inch square ?
Miles
Title: Re: Not Moved Markers
Post by: martin goddard on November 29, 2021, 08:12:44 AM
Bearing in mind that a 6x6 square is not that big in relation to FM bases.
But is big in terms of PBI?

At the front = not moved
At the back = moved.

Stewart made some specialist counters for  "not move". They look quite good. ???
Stewarts idea is that a player scans hi sown squares at his turn end and places or removes counters as appropriate. A good time to do it?

I can see a possible confusion with prone markers, but assume they would be on a coloured coin or similar?
Manufacturing dug in markers might be  a solution , but, that might convey a much greater level of non movement.
On a wider level prone figures are more useable than dug in too.

There is a prone chap in the US   FM  and  there is a plan for a prone in Mexican uniform.
The troops in Mexico rarely fought whilst prone (too many obstructions at ground level, inability  of shooting over others, reluctance to get up again) , but did sometimes.

martin ???
Title: Re: Not Moved Markers
Post by: John Watson on November 29, 2021, 09:49:14 AM
I can sense a new range of PBI prone figures/dug in figures coming along?
John
Title: Re: Not Moved Markers
Post by: Stewart 46A on November 29, 2021, 03:10:23 PM
The markers we are using in FM at the moment are 1p coins painted white so they stand out from figures/scenery and visible to both players.
I have 20 for a game and that seams to be enough.

Stewart
Title: Re: Not Moved Markers
Post by: Wardy64 on November 29, 2021, 04:21:01 PM
Why do we need this for PBI?

David & Ben
Title: Re: Not Moved Markers
Post by: Smiley Miley 66 on November 29, 2021, 05:00:02 PM
As in FM the not moved status is quite important. So now a Not Moved marker does seem a needed addition. Because the up and downs on the Saved chart this is very important.
A lot of us are getting older and our memory is not as good as it should be, plus some players do question wether that base moved or not ?
So this stops that argument!
Miles
Title: Re: Not Moved Markers
Post by: Wardy64 on November 29, 2021, 05:50:19 PM
Not keen on too many markers, can over complicate things.

Personally, I would rather stay with the trust in friendly games, easy when its only Ben and I playing.

David & Ben
Title: Re: Not Moved Markers
Post by: Big Mike on November 29, 2021, 06:24:33 PM
Whether or not a base has moved can affect the saving roll for shooting hits.

The idea of a marker is good but it should be for the square and all within it otherwise it can all get far too crowded. I am with Dave on this one.

Or we agree that bases are moved to the front or back of the square to signify this instead. However, once bases have stood still for a turn they need to be moved around again - much to remember and forget here!

Play-testing  PBI 2020 starts soon so we should try some options.

Mike
Title: Re: Not Moved Markers
Post by: Stewart 46A on November 29, 2021, 08:57:41 PM
In FM, one marker per square is used.
Doesn't crowd, easy to see status for all players.


Stewart
Title: Re: Not Moved Markers
Post by: John Watson on November 29, 2021, 10:13:13 PM
I refer back to my earlier point. Either the whole square has movement in it or none of it does. That way one marker suffices for the whole square. The poor unfortunate souls who try to keep their heads down can moan about the others who move about and draw fire down on the square.
John
Title: Re: Not Moved Markers
Post by: Smiley Miley 66 on November 30, 2021, 10:34:44 AM
I think this one will be solved once we start playing PBI 2020 a bit more ? After Xmas for most of us now.
But I feel we will need the markers, I might be wrong ?
Miles
Title: Re: Not Moved Markers
Post by: martin goddard on December 23, 2021, 06:49:28 PM
Here is the proposed solution

I have listened to our group and think I have a solution based upon your thoughts (?) thank you.

A wooden lollystick of about 5" in length.
Painted and labelled "taking cover".
Big enough to be seen and removed.
Long enough to be associated wit the square rather than a a base within.

Taking cover apples to the square not any particular base within it.

To earn "taking cover" status a square  must have had no base either enter or leave it for the current turn.
If this condition is breached the status is removed instantly.

Generals and sneak move bases do not contravene the conditon.


martin :)


Title: Re: Not Moved Markers
Post by: Leslie BT on December 23, 2021, 07:59:29 PM
Good idea Martin, the frozen Magnum ice cream sticks are great, big enough for you to see as well.
Title: Re: Not Moved Markers
Post by: martin goddard on December 23, 2021, 09:25:30 PM
Yes, you can't lick it


martin :)
Title: Re: Not Moved Markers
Post by: alang on December 23, 2021, 09:31:11 PM
We just use all of the now unused FOW Gone to Ground markers to indicate whether or not a square has movement.  House rule...any movement in a square negates any save benefits
Title: Re: Not Moved Markers
Post by: John Watson on December 23, 2021, 11:35:09 PM
I think another trip to the Warbles website is called for.
John
Title: Re: Not Moved Markers
Post by: Colonel Kilgore on December 24, 2021, 08:04:18 AM
Quote from: John Watson on December 23, 2021, 11:35:09 PM
I think another trip to the Warbles website is called for.
John

That sounds painful, John.
Would Warbases be easier? ;)
Simon