RFCM

Rules => Conquerors and Kings => Topic started by: Moggy on November 14, 2021, 07:23:02 PM

Title: Anglo-Saxon (No generals) vs Viking
Post by: Moggy on November 14, 2021, 07:23:02 PM
OK, following Martins idea going to have an unled Anglo Saxon horde rebelling against the Vikings. (Have been re-watching "The Last Kingdom" on Netflix)

Gave the Saxons an extra few points.

Anglo Saxon

3 Cl/Ord Trd Armd Sh   99
5 Cl Ord Trd Sh            125
3 Aux Trd Sh                45
6 Aux Levy Sh              42
3 Aux Levy Bow            39
4 Sk                             28

Total 378

Yes extra points for no general

Viking

2 Cl/Ord Vet Armd Sh      66
4 Cl/Ord Trd SH               72
2 Cl/Ord Trd Armd Sh Shock  70  (Beserks)
5 Aux Trd  SH                  75
2 Aux Trd Bow                 26
3 Sk                                21

Total                              330.

Going to use my randomised terrain placement as per last game.

Apart from that will use V14 rules as far as I can but will post any issues as I find them.   Tuesday hopefully But have some medical stuff to do in the morning.

Cheers

Derek

                       
Title: Re: Anglo-Saxon (No generals) vs Viking
Post by: martin goddard on November 15, 2021, 08:20:12 AM
Thanks for doing the work Derek.
Can you  give the saxons no extra points in order to see if generals make a killer difference?
The test is "do generals make a big difference?"

How about you driving down to PPHQ for a CK game. We can do a  "2 a side" match. Maybe bring John??


martin :)