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Rules => Conquerors and Kings => Topic started by: martin goddard on October 15, 2021, 03:54:19 PM

Title: CK 5
Post by: martin goddard on October 15, 2021, 03:54:19 PM
CK 5 has just gone out. Let me know if you got forget.

martin :)

1. 4 reduced to 3 base units.
2. Complexity added to piggy chase outcomes.
3. Lots of if/but added in.

I have calculated an Imperial Roman army

Close order armoured infantry 6 units
Close order armoured infantry veteran  2 units
Auxiliary foot  armoured 3 units
Auxiliary foot armoured with bow 2 units
Skirmishers on foot. 4 units
2 Generals

180 figures approx


martin :)
Title: Re: CK 5
Post by: Moggy on October 15, 2021, 04:26:47 PM
Just a thought that may help a bit.

From experience when having an amended version of a document it helps if anything changed is either underlined, highlighted or otherwise identified.  I know myself its hard sometimes to figure out rule-sets by themselves sometimes and this directs the attention to what has changed.

Cheers

Derek
Title: Re: CK 5
Post by: martin goddard on October 15, 2021, 05:10:14 PM
Good idea Derek
New bits are in blue.
Hope that helps

martin :)
Title: Re: CK 5
Post by: Colonel Kilgore on October 15, 2021, 05:16:10 PM
Thanks for that sample list, Martin - you're getting ever closer to what I can field from my modest collection!

Simon
Title: Re: CK 5
Post by: Moggy on October 15, 2021, 05:35:55 PM
Still not got my Mongol Cataphracts though....maybe in time ;)

The Mongol Army was like the Borg...Assimilate everything and use the best.


Derek
Title: Re: CK 5
Post by: sukhe_bator (Neil) on October 15, 2021, 07:26:33 PM
Only about 5-10% of the Mongol army were 'cataphracts' but they were not used in the same way as European knights... the armour was more for defence allowing them to close with the enemy to deliver a coup de grace to enemy troops that had already been peppered by the other 90-95% horse archers for hours on end...
Title: Re: CK 5
Post by: martin goddard on October 15, 2021, 08:52:36 PM
Still quite a lot of figures though Simon?
I reckon 150 is the "magic" number.

Part of my thinking is that the "6 increments of death" can be recorded on a D6 for those short of bases.
This would allow  single clump (clump = anything a player wants) to be a unit. Then have a little D6 in a   sabot  that records their strength.

i.e 6 = everyone there. 5=lost 1 casualty. 4=no longer at strength. 3= three dead. 2= only 2 half bases left. 1= goodnight Vienna.

There could be many mathematical and geometric alternatives to this system in order to make fewer bases go further.

martin :)
Title: Re: CK 5
Post by: Moggy on October 15, 2021, 11:23:00 PM
Quote from: sukhe_bator (Neil) on October 15, 2021, 07:26:33 PM
Only about 5-10% of the Mongol army were 'cataphracts' but they were not used in the same way as European knights... the armour was more for defence allowing them to close with the enemy to deliver a coup de grace to enemy troops that had already been peppered by the other 90-95% horse archers for hours on end...

When you have a field army of 50K horses that is still a lot of sharp pointy things charging towards you being carried by heavily armed angry Mongols.    >:(



Derek
Title: Re: CK 5
Post by: martin goddard on October 16, 2021, 08:37:38 AM
The intention in CK is that there will be  lots of different ways to win.
A cavalry army may well gain success by the amount of the table it holds.
If such an army has  bows and the the opponent foot does not, then some damage will be caused by those bows.
In CK a cavalry army has a better chance of winning the piggy chase and hence knocking more stuff off a defender.
A cavalry army with mostly skirmisher cavalry will find it very hard to win indeed.
A cavalry army would need some fighting cavalry to carry out actual fights.
In CK cavalry will find  rough scenery to be their biggest challenge. ie woods, rough hills and buildings.


martin :)
Title: Re: CK 5
Post by: Stewart 46A on October 16, 2021, 07:14:40 PM
In the turn sequence I think skirmish cavalry should have the option to move away 1 sq after shooting.


Stewart
Title: Re: CK 5
Post by: martin goddard on October 17, 2021, 09:29:14 AM
We may well get to that Stewart.

martin :)
Title: Re: CK 5
Post by: martin goddard on October 18, 2021, 01:19:53 PM
Maybe they could use their 2 square movement to move. shoot , move
If it were allowed to shoot amidst movement.
Ay thoughts out there?

martin ???
Title: Re: CK 5
Post by: Moggy on October 18, 2021, 02:38:23 PM
I would like to see mounted units able to move away from a charge purely by foot units with either less hits or no hits taken. My rational for this is that they would see them coming and be able to move away without any contact being made. If mounted are charging them then this would not be the case as mounted would not have such an easy time getting away. They would still be subject to the being charged rule for any bow armed units facing them.

This was a common tactic used throughout the dark ages to draw forces to come out of position especially with bow equiped cavalry.


Derek
Title: Re: CK 5
Post by: Moggy on October 18, 2021, 02:42:28 PM
Quote from: martin goddard on October 18, 2021, 01:19:53 PM
Maybe they could use their 2 square movement to move. shoot , move
If it were allowed to shoot amidst movement.
Ay thoughts out there?

martin ???

That would match all the use of bow equiped skirmish cavalry I have ever read about. However I feel that they shouldn't have the benefit without some comeback./ Maybe a form of reaction shooting from the target zone like the Charged at rule before they move away again.

Derek