CK 5 has just gone out. Let me know if you got forget.
martin :)
1. 4 reduced to 3 base units.
2. Complexity added to piggy chase outcomes.
3. Lots of if/but added in.
I have calculated an Imperial Roman army
Close order armoured infantry 6 units
Close order armoured infantry veteran 2 units
Auxiliary foot armoured 3 units
Auxiliary foot armoured with bow 2 units
Skirmishers on foot. 4 units
2 Generals
180 figures approx
martin :)
Just a thought that may help a bit.
From experience when having an amended version of a document it helps if anything changed is either underlined, highlighted or otherwise identified. I know myself its hard sometimes to figure out rule-sets by themselves sometimes and this directs the attention to what has changed.
Cheers
Derek
Good idea Derek
New bits are in blue.
Hope that helps
martin :)
Thanks for that sample list, Martin - you're getting ever closer to what I can field from my modest collection!
Simon
Still not got my Mongol Cataphracts though....maybe in time ;)
The Mongol Army was like the Borg...Assimilate everything and use the best.
Derek
Only about 5-10% of the Mongol army were 'cataphracts' but they were not used in the same way as European knights... the armour was more for defence allowing them to close with the enemy to deliver a coup de grace to enemy troops that had already been peppered by the other 90-95% horse archers for hours on end...
Still quite a lot of figures though Simon?
I reckon 150 is the "magic" number.
Part of my thinking is that the "6 increments of death" can be recorded on a D6 for those short of bases.
This would allow single clump (clump = anything a player wants) to be a unit. Then have a little D6 in a sabot that records their strength.
i.e 6 = everyone there. 5=lost 1 casualty. 4=no longer at strength. 3= three dead. 2= only 2 half bases left. 1= goodnight Vienna.
There could be many mathematical and geometric alternatives to this system in order to make fewer bases go further.
martin :)
Quote from: sukhe_bator (Neil) on October 15, 2021, 07:26:33 PM
Only about 5-10% of the Mongol army were 'cataphracts' but they were not used in the same way as European knights... the armour was more for defence allowing them to close with the enemy to deliver a coup de grace to enemy troops that had already been peppered by the other 90-95% horse archers for hours on end...
When you have a field army of 50K horses that is still a lot of sharp pointy things charging towards you being carried by heavily armed angry Mongols. >:(
Derek
The intention in CK is that there will be lots of different ways to win.
A cavalry army may well gain success by the amount of the table it holds.
If such an army has bows and the the opponent foot does not, then some damage will be caused by those bows.
In CK a cavalry army has a better chance of winning the piggy chase and hence knocking more stuff off a defender.
A cavalry army with mostly skirmisher cavalry will find it very hard to win indeed.
A cavalry army would need some fighting cavalry to carry out actual fights.
In CK cavalry will find rough scenery to be their biggest challenge. ie woods, rough hills and buildings.
martin :)
In the turn sequence I think skirmish cavalry should have the option to move away 1 sq after shooting.
Stewart
We may well get to that Stewart.
martin :)
Maybe they could use their 2 square movement to move. shoot , move?
If it were allowed to shoot amidst movement.
Ay thoughts out there?
martin ???
I would like to see mounted units able to move away from a charge purely by foot units with either less hits or no hits taken. My rational for this is that they would see them coming and be able to move away without any contact being made. If mounted are charging them then this would not be the case as mounted would not have such an easy time getting away. They would still be subject to the being charged rule for any bow armed units facing them.
This was a common tactic used throughout the dark ages to draw forces to come out of position especially with bow equiped cavalry.
Derek
Quote from: martin goddard on October 18, 2021, 01:19:53 PM
Maybe they could use their 2 square movement to move. shoot , move?
If it were allowed to shoot amidst movement.
Ay thoughts out there?
martin ???
That would match all the use of bow equiped skirmish cavalry I have ever read about. However I feel that they shouldn't have the benefit without some comeback./ Maybe a form of reaction shooting from the target zone like the Charged at rule before they move away again.
Derek