FAQ v1.7 - 01/07/2024
All the italicised items are taken from correspondence with Martin
AssaultsAssaulting in the flank.When a square is assaulted from the flank only, if the target loses and needs to retreat or choices to retire which direction do they go?A – towards their own base line. Right angles from the assaultB – directly away from the assault. i.e. a sideways movePage 52 (assaulter wins the fight)
"target units all moved back towards the baseline by 1 square"
So, be careful when you get behind the enemy!Attacking the rearIf a square fair a moral test and has to retire does it always go towards its baseline. We had a weird looking on where some cavalry assaulted the rear of the square ... lost .. got some casualty markers. Subsequently failed the morale but its movement was blocked by the square it was tying to assault previously.as aboveWinning the fight.If 1 unit has a marker a square , with other units that do not. If you win another fight can you award it to another unit? so 2 units can have a marker?Yes , page 53... winning the fight
"... result in several units having winning the fight markers"Winning the fightIf you win the fight do you remove all casualty markers for the square or only those inflicted as part of the assault?Yes, page 52 ...
"The winner of the fight removed all their own casualty markers"Losing 'Winning the fight'Its says that these are only lost when you lose the fight. Am I right in thinking this does not include retire/fall backs from morale checks as a result of shooting?"You only need to lose the "winning the fight" markers if you actually lose a fight or withdraw from an enemy assaulting you" Calculating assault winnerWhen determining 'winning the fight' is it just casualties inflicted as part of the assault? or do casualties in the square also count (for a prior barrage in the same turn say)"Only casualties gotten in thefight will count toward teh win/lose calculation. The other casualties will make moral much worse when it does come about. However a winning square can discard all of its casualty markers because they are elated at winning."Calculating assault winnerWhen determining 'winning the fight' is it just casualties inflicted as part of the assault? or do casualties in the square also count (for a prior barrage in the same turn say)"Only casualties gotten in thefight will count toward teh win/lose calculation. The other casualties will make moral much worse when it does come about. However a winning square can discard all of its casualty markers because they are elated at winning."Measuring LOSDo you measure from square centre to centre to determine LOS through trees etc? or can it be any part of the square that blocks LOS?Square centre to square centre. Of course it might TOUCH the corner of a wood square etc but that is OK. Thus a diagonal of squares can ignore buildings etc that touch that diagonalBEF shooting dice+1 fight D6 for each infantry unit (max 2) in an assaulted /target square.You get +1 for each BEF infantry battalion(unit) in a square that is assaulting. You also get +1 D6 for each battalion in a square that is the target of an assault. It does not apply to shooting, but only to units involved in assaulting, or being the target of an assault.MGs and Guns in SupportMG and Gun bases do not count as bases to give rear support, to either assaulter or defenderRetiring from assault
QRS and p46 says
-1 hit if in woods,buildings,MG or A/c Present
-1 hit if professional unit or mounted cavalry present
P51 says
-1 hit if in woods,buildings,cavalry or A/c Present
-1 hit if professional unit or MG present
Let us go with the P46.
Majority wins.
I hope that does not upset any special plans generals might have?
Thanks for spotting it Simon.
-1 hit if in woods,buildings,MG or A/c Present
-1 hit if professional unit or mounted cavalry present
I shall write in my rules. Maybe everyone should do that.Advance after retiring from assaultWhen a square chooses to retire rather than face the assault. Does the assault counts as winning the assault? The reason for confusion is that on the QRS there is a separate section on assault outcomes. The third section being 'target chooses to retire'. In this section it defines the outcomes. So, 3 hits and assaulted gets 'winning the fight'. What it doesn't mention is whether the assaulter does the other things that occur when you win an assault.
Do you removing the 'winners' casualties? (are they still elated?)
Does the assualter have to move at least one unit into the assaulted square?Good note Simon.
I say "yes it does count as wining a normal assault".
You get a winning the fight marker,move at least 1 unit into and remove winner casualties.
martin :)Allocating hitsTo clarify allocating hits. From shooting the target allocates the 1st hit, from assault the target allocated the first 2 hits. This is as per the QRS , and not the rules. Martins rationale - QuoteThe idea was to let the owner apply the first hits n order to prevent the shooter cherry picking his favourite target. Because shooting generates fewer hits, one hit application of the owner's choice. In assaults there will be more hits, thus the owner chooses the first two. The choices should end up with the owner choosing the hits when the action is not that decisive. only when actions create a lot of death does the shooter/opponent get a big say.
Overall the rules should stop teh occasional shot taking out that valuable MG etc,
Taking excess casualtiesWhen a damaged gun is allocated 2 hits, and then fails both. Does it generate 1 or 2 casualties? The rules say all unsaved hits generate a casualty marker, subsequently it says than when a damaged gun takes a 2nd casualty it is totally destroyed"You CAN put two hits on a unit or gun with only 1 casualty potential left. A useful ruse.So a damaged gun taking extra hits might fail both but still only place 1 casually marker as that was all that was remaining on that gun."StormtroopersStormtrooper deployment . The rules state "held off until depletion are finished ""Another one that needs a ruling. My suggestion is that - just before you start assets for turn 1". The +5 to the assault of Stormtroopers in the first phase . Is that by unit or by square ?"I thought it would be per square like shock assault. I assume you are having two stormtrooper units on the same squares. Else +10 is pretty mind blowing. "There is a difference in the rules between the printed book, and the later PDF. The PDF has the additional bullet point -
• Stormtroopers are all positioned in the same square and must stay together for this part of the pre-game. They cannot go in different directions to accomplish different tasks.ScoringDamaged Artillery and MGsP62 point 5 makes it clear that damaged MGs and Artillery do count for scoring Damaged or destroyed light AC or tanks attract 2 victory points.Infantry and Cavalry half bases on tableP62 point 8,9,10 make it clear that even 1/2 a base on table means the units is not lost These victory points are a bonus for finally destroying a unit. A destroyed unit is one which has not even a half base left on the table. A battered unit might be of further use in a campaign, whereas a destroyed unit ceases to exist. A unit that still exists will be able to cater for its wounded whilst a destroyed unit will have surrendered. been dispersed or have been massacred. This category does not include defender's units lost from the game because of depletions. They were not there anyway!Holding ObjectivesThe only thing that cannot hold an object is a Higher Command base. P62. point 14The objectives are specific points that are assumed to be important to the tactical battlefield, adjoining countryside and future battles near the present battlefield. These points can be claimed if any unit is on that square, but not by a higher command base.