Furher data comparing events generated in the two types. I've grouped the events into low (BAD<5) - mid (5-14) - high (15+)
In the existing method its a whole lot more random
(https://i.postimg.cc/dVLzhKTw/Screenshot-2021-06-23-at-20-18-46.png)
In the new proposal the attacker definitely gets better assets
(https://i.postimg.cc/0yD0WtT7/Screenshot-2021-06-23-at-20-21-40.png)
if we look at Attack along the sector - you are comparing
Old Method
Attacker
~4 Mid Events
Defender
~1 Mid Event
New Method
Attacker
2 Mid Events
1 High Event
Defender
~1 Mid Event
This polarising of the events actually may be no bad thing as it does push the games more in favour of the attacker (who currently has a hard time of it)