I've got a game of PITS on Monday. First one in a very long time. It's against someone who has never played before. They are a veteran of other RFCM rules though. I think the scouting / ambush mechanism is the cleverest one I've seen.
Really looking forward to revisiting this rule set.
Have fun, John, and please take some pictures!
Simon
Yes pictures please. Amongst my many things to do, I need to return to the Sudan and add some Ansar to my collection, as well as my favourite troop type - the camel Corps.
I'll try on the photo front. I have a rubbish camera in my phone. Must get that sorted. I have British infantry with a Gardner section and assorted Dervish units. Plus Ive obviously got all the scenery and markers etc. Adding in some Dervish cavalry at some point.
Good to hear you have enjoyed the game. There are so many different armies and Martin does make some lovely camels.
Let us know how the game goes. It is a period I would like to do, but on a small scale - naval landing party has always piqued my interest.
Well the game went really well. I suggested we play one of the simpler scenarios. The guy I played although he had not played PITS before has played an awful lot of Bayonet & Ideology. He is therefore familiar with the Peter Pig way of life.
By the end of the game he had got one of his three British units off the far end. I had caused his other two units to rout.
Totting the VPs up gave us a draw which seemed to be the right outcome.
He liked PITS so much that he has already asked when we can play again.
So good outcome.
Always a good outcome when they ask for more. We'll done to him for getting a unit off table. Never an easy task!
I think my first port of call ought to be the rulebook. Thanks for the info.
I think it's a particularly nice well laid out rule set. The example play through is particularly helpful. There are quite a few army lists and scenarios to get your teeth into. I think the scouting / ambush mechanism is one of the smartest in the PP rule sets. The 'are they there or not?' seems a pretty fair reflection of the Sudan Campaign.
I have a section of Naval Gardner guns to support my British infantry. They are really nice figures which paint up well.
Cheers
John
Agreed. It has a very Four Feathers feel to it. With nice scenery, it can be a very visually appealing game too.
I am very tempted by this mat from Tiny Wargames https://www.tinywargames.co.uk/online-store/Desert-4x4-Wargame-Mat-p75598788 (https://www.tinywargames.co.uk/online-store/Desert-4x4-Wargame-Mat-p75598788)
(https://i.postimg.cc/JtdQ1rKN/981883967.jpg) (https://postimg.cc/JtdQ1rKN)
I used the Tiny Wargames mat I got for Bayonet & Ideology. It's more brown arid but I think still looks the part. It also has 6 inch gridlines from B&I but we soon learnt to forget them.
As you say with buildings, rocky outcrops and depressions it is a good looking game.
Cheers
John
Well I've downloaded a set of the rules and am now thinking about:
a) should I risk it for a biscuit and order the naval brigade;
b) what type of opposition would I prefer to go with;
c) should I just go for an EU mat from Deep Cut;
d) should I get a steamer?
I will think on those, but the answer to the last one surely has to be yes!
Andy, I think you're right about the last one.
Also, I'd always risk a biscuit for a Naval Landing Party. As regards opponents, I have Hadendowah, but really want the Ansar.
If the EU Deep Cut mat is readily available on the continent, the answer to that one is yes. Although Fathers Day approaches so maybe drop a hint to the lad!
Whatever you go for Andy you will have some great games.
All the elements in the rules give great games.
You will want a heliograph team for one of the scenarios.