Hello,
1. When assaulting a square should the main attack be declared and diced for first before any secondary or tertiary 'support attacks' are declared and diced for?
2. When more than one square are shooting at another square do you calculate by box and add them together or just add the points up and take away or add the modifiers e.g Reserve infantry in different boxes either do not add a dice or they could add one dice if all factors are calculated together.
Thanks Richard
Hi
Regarding Q1 I'm not sure what you are declaring ? The assaulted square is all done at once. All the attacking dice are rolled at the same time . There is some decision to be made who is the primary assaulter - but there is just 1 pot for the dice
Q2 - dice per shooting box . The two things that make it complicated are conscripts - one unit never does anything , also professional each box firing gets the extra dice . It's good practice to do one shooting box at a time ... from the right
I am convinced that 'from the right' conveys a distinct advantage to Hebrew, Arabic and others who read right to left. The number of times I've started from the left and my opponent has then said that my turn is up......... Does sometimes cause some fractious incidents.
Andy,
That brought a smile to my face ;D.
Quotemy opponent has then said that my turn is up
I thought you played solo Andy ! :o ;)
He does now!
Yes, indeed. Shades of World Cup 66 there. Solo play is due to location, but I am finding that it does have some positive calming effects. Having said that I rarely forget the right to left rule these days.
Hi SimonC, you misunderstood my badly phrased question.
My question is - when declaring a target box for an assault, should the main assault box dice for activation first (If coming out of terrain) or can the 'support assault(s) from adjacent boxes (coming out of terrain) be diced for activation first? It may not matter. I know the combat dice are totalled for the whole attack.
Regards, Richard
I don't understand this question because in the turn sequence the attacker has already moved into position for the assault and should be adjacent to the defender's square in assault formation. Anything related to moving through or out of terrain has already been accounted for in the movement phase. The only reference to terrain concerns defences i.e. hill, trenches and hasty defences, plus the reference to mounted cavalry attackers and defenders in terrain at the time the assault actually takes place.
QuoteMy question is - when declaring a target box for an assault, should the main assault box dice for activation first (If coming out of terrain) or can the 'support assault(s) from adjacent boxes (coming out of terrain) be diced for activation first? It may not matter. I know the combat dice are totalled for the whole attack.
OK, I understand. This is how I do it. All troops wishing to assault must have 1 point of movement left
after the movement phase. To this end the I recommend putting the units in line (p48) bullet 4 (last set of bullets) - thus expressing an
intent to assault. So in your example you will have units in at least 2 squares wishing to assault the same target square. So at this juncture no dice have been rolled to exit terrain. Having the troops in line makes the intent clear at this point for complex assaults.
After the first dice (to exit terrain) this is the last point you can cancel the assault - if you fail. (p48 3rd para 3rd sentence) the subsequent order is irrelevant as all troops signalling intent must dice. As long as 1 units makes it in there is an assault. Once all troops have diced it is at this point you can decide who is the primary and secondary assaulter (as this may change depending on the result the terrain rolls) . As each units fails put the back into 2 ranks formations (bullet 5) to be clear they are not assaulting.
thanks
Simon
Thanks Simon, I understand now. The primary assault can be chosen after all movement.
Cheers, Richard
Oh crap! Complexity again. Good job I solo because there's no way i am going to choreograph assaults which then don't go in making the game last longer than my playing stamina.
Andy,
Isn't that half the "fun" - lining up a nice assault, only for a key formation to change its mind, leading to the supporting attack to go in alone (and often fail miserably...)?
Simon