RFCM

Rules => Conquerors and Kings => Topic started by: martin goddard on August 06, 2016, 06:17:22 PM

Title: Conquerors and Kings
Post by: martin goddard on August 06, 2016, 06:17:22 PM
A long time since i played games of C&K.  It was played on a 7 x 5 foot table(in 1 foot squares) .games last about 1.5 hours.  all units have 4 bases in them.


martin
Title: Re: Conquerors and Kings
Post by: Colonel Kilgore on August 06, 2016, 06:43:59 PM
That's a big table - at least for this "common man"!

Maybe one to add to the list for an eventual face-lift, perhaps on a 5 x 3 table with 6" squares?

But I would hate to distract you from your current Vietnam / WWI / SCW pipeline of activities, Martin!

Simon
Title: Re: Conquerors and Kings
Post by: Stewart 46A on August 06, 2016, 07:12:22 PM
I have built two armies,  Romans and Carthaginians in anticipation of a rewrite
Title: Re: Conquerors and Kings
Post by: Sean Clark on August 06, 2016, 09:24:09 PM
It'll be no surprise that I have Roman and German armies awaiting attention.  I am tempted to be heretical and base them as per DBA/M just for maximum versatility as base sizes don't matter in grid games.
Title: Re: Conquerors and Kings
Post by: DorchesterBede on August 07, 2016, 11:15:41 AM
I assume when this gets looked at again it will be with a view to reducing the table size and army size to reduce the start up costs. As it is already a square base system  it should be adaptable to a 6 x 4 or a 5 x 3. I have recently completed a Parthian army using PP figures but have based in the DBx style as all my many ancient armies are based to this standard. That is of course the advantage of the 'square system' it can incorporate armies based other then the 3 x 3 cm PP system.

The ancients market is a difficult market to break into with a number of rule sets -DBMM/FOG/ADLG etc  (yes I have them all) so I'm not sure how easy it would be to break into this market as the rules tend to be created with competitions in mind. Perhaps a more time focused set is what is required .
Title: Re: Conquerors and Kings
Post by: Sean Clark on August 07, 2016, 12:31:56 PM
I agree that this is a difficult market. A bit like Napolenics.  Vast array of armies and everyone has their own loyalties with DBX FOG or ADLG plus dozens of others.

I remember playing this years ago when Martin took it to shows. I may just paint up my armies and play them as they are. I do intend to play the Fantasy version at some point too!

Title: Re: Conquerors and Kings
Post by: Leman (Andy) on August 07, 2016, 04:02:29 PM
I would certainly be interested if C&K was revitalised as I find the movement of troops in FOG to be mind-wrenching. A square system would make manoeuvre so much simpler.
Title: Re: Conquerors and Kings
Post by: SimonC on August 07, 2016, 05:03:19 PM
well, just my 2p. What i like about RFCM games is the narrow scope they cater for, and the chrome that can be added for that reason. IMHO ancients is far too wide a remit for the RFCM game. As everyone has said its a crowded market, and it is primarily aimed as the - largely anachronistic - pointed army match up. ::)

I think there is are better periods that reflect RFCM ethos.  ;)

thanks
Simon
Title: Re: Conquerors and Kings
Post by: Leman (Andy) on August 08, 2016, 08:09:31 AM
My only real interest in wargaming terms is the Hellenistic period, notably the clash between Rome and the Greek world.
Title: Re: Conquerors and Kings
Post by: martin goddard on August 09, 2016, 10:09:52 PM
Don't worry it would not be a 5 book series.
Here are some rough ideas for the future.
It might have a central area of 6" squares and the flanks as bigger zones.

Thoughts
So you could own a flank that might be a whole column.
The game would be on a 5x3 table
This gives a 3ft centre width along with inner and outer 5" flanks to the left and right..
Might use 8 inch by 4" rectangles to better allow for lines and reserves.
This gives a centre table of 5 rectangle width by 9 rectangle depth.

Just thoughts

martin
Title: Re: Conquerors and Kings
Post by: DorchesterBede on August 10, 2016, 09:28:06 AM
Martin

I hope you are not having 'revolutionary' thoughts here. The idea of varying squares is intriguing but might upset traditional players, the good news is that the ever increasing number of companies producing bespoke  terrain mats does mean one should not be to hard to produce and at a reasonable price (perhaps someone will soon produce double sided mats).
I think the first thing to decide is what period(s) would you want to cover given the vast array of troop types that span most ancient rule sets. However shouldn't  get ahead of ourselves my Spanish Republicans (SCW not Punic war) are awaiting an outing.
Keeps the brain matter going though.

Chris
Title: Re: Conquerors and Kings
Post by: martin goddard on August 11, 2016, 10:48:13 PM
Agreed Chris
Dave painter is doing some militia for me


martin
Title: Re: Conquerors and Kings
Post by: toxicpixie on October 27, 2016, 09:32:42 AM
I suspect you might want to follow Sam Mustafa's example with "Aurelian" - it covers a pretty darn narrow period for "conventional ancients wisdom" of one set for 4500 years of pointy stick and tin pants, just  the "Crisis of the Third Century", and is a campaign of nine battles and seventy years with your commander (you) advancing through the period.

That sort of focus really helps with the flavour and feel of RFCM sets. Perhaps a "Clash at Kadesh", or "Punic Punch Up" or "Devastation of the Diadochi" might be a go-er?
Title: Re: Conquerors and Kings
Post by: Stewart 46A on October 27, 2016, 05:21:00 PM
I have Roman and Carthaginian armies awaiting orders
Title: Re: Conquerors and Kings
Post by: peterctid on November 01, 2016, 10:26:24 AM
Ancients is really tied to big battles(too much)- whilst I have loads of figures tied to DBM basing, I have always fancied smaller actions on a smaller 3x3? table at warband level -sort of skirmish heavy.

Romans would fit, obviously, but a small chariot force would have great appeal to me. It would be nice to see the return of the hero into ancients.
Title: Re: Conquerors and Kings
Post by: Colonel Kilgore on November 01, 2016, 11:56:50 AM
Peterctid - I like that kind of idea. Perhaps giving RFCM the "DBA" treatment inasmuch as one could have multiple small forces rather than one big army? It makes things much more accessible and easy to get into too...
Title: Re: Conquerors and Kings
Post by: peterctid on November 01, 2016, 08:43:34 PM
Good-I am a big fan of the small army idea. RFCM on a 3 x3 with heroes and a great pregame. Works for me.

The Osprey rules with their small armies and period flavour seem very popular.
Title: Re: Conquerors and Kings
Post by: Colonel Kilgore on November 01, 2016, 09:37:00 PM
Excellent - so it's decided then? Who's going to tell Martin...?
Title: Re: Conquerors and Kings
Post by: martin goddard on November 14, 2016, 08:52:28 AM
Yes, period specific would be best. WRG gota bit crazy with the massive period they tried to encompass. It gave us too many weird things and lost historical flavour. Those Aztecs V WOTR!!!!!
Title: Re: Conquerors and Kings
Post by: toxicpixie on November 18, 2016, 10:01:41 AM
Yes, I'd think a fairly small scale set that doesn't take masses of figures might drive some interest - not so good for figure sales per army, but drive a bit of volume?!

Basic Impetus & DBA are good examples, whilst going for a small time period with matched opponents would be excellent and let you get some flavour in. Pre-game set up would be great, so long as it's quick (ten mins, fifteen maybe?) and covered getting the terrain up on the board and wasn't the main event/takes too much focus, and involves both players or is quick/trustworthy enough it can be run thru by each side at the same time...

What period though? The PP Ancients range is a bit limited... I'd suggest Germans, Parthians, Imperial Romans but is that too close to Aurelian? Or "Chariots at Armageddon" and do a 15mm Syro-Caanite/Hittite range to mach the Egyptians ;)

Title: Re: Conquerors and Kings
Post by: Flaminpig0 on April 25, 2017, 04:09:00 AM
The Trojan War is crying out for  the PP/RFCM treatment.
Title: Re: Conquerors and Kings
Post by: Colonel Kilgore on April 25, 2017, 06:35:17 AM
Quote from: Flaminpig0 on April 25, 2017, 04:09:00 AM
The Trojan War is crying out for  the PP/RFCM treatment.

Now that is an intriguing thought...

Lots of scope for fun and games with the named "heroes", and maybe the gods supporting each one too...?
Title: Re: Conquerors and Kings
Post by: Stewart 46A on April 25, 2017, 02:53:05 PM
Don't forget Helen!
Title: Re: Conquerors and Kings
Post by: Colonel Kilgore on April 25, 2017, 03:37:12 PM
Quote from: Stewart 46A on April 25, 2017, 02:53:05 PM
Don't forget Helen!

The face that launched a thousand ships...
Title: Re: Conquerors and Kings
Post by: Flaminpig0 on April 26, 2017, 05:06:47 AM
Any range would be very sellable  to HoTT players too
Title: Re: Conquerors and Kings
Post by: Colonel Kilgore on April 26, 2017, 08:10:59 AM
And Baueda already do some nice city wall scenery, so nothing needed there...