RFCM

Rules => Bloody Barons => Topic started by: Nick on March 09, 2019, 10:49:43 AM

Title: Game setup
Post by: Nick on March 09, 2019, 10:49:43 AM
Just finished set up for first play test.
Couple of points from rules BB28.
Defender losses, example on p23 suggests defender achieving 11 in piggy chase inflicts 6 losses per zone, but table on p24 shows that as 7.
Scenario generator - wording could be more clear that 5s and 6s are needed for success. Also re-rolls, what order are they done in?


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Title: Re: Game setup
Post by: martin goddard on March 09, 2019, 11:46:34 AM
That picture Nick shows that the "normal" scenery pieces create  a well proportioned game.
I will sort out those rules bits,Thanks for finding them.
Title: Re: Game setup
Post by: Nick on March 09, 2019, 12:11:11 PM
Quite pleased with the look of the table.
It's using 12" x 6" zones. 4 units, a gun and a general still fit in a zone comfortably.
Whole battlefield has a nice compact look to it.
Title: Re: Game setup
Post by: Leslie BT on March 09, 2019, 07:24:52 PM
Defender losses amended.
Made the 5 and 6 on the rolled D6 clearer.
Attacker has the first re roll then the defender.

Rule bits amended until Martin messes them up!!
Title: Re: Game setup
Post by: Colonel Kilgore on March 09, 2019, 07:30:27 PM
Quote from: Leslie BT on March 09, 2019, 07:24:52 PM
Rule bits amended until Martin messes them up!!

But Martin says it's your fault :)
Title: Re: Game setup
Post by: Leslie BT on March 09, 2019, 08:36:14 PM
Made all the amendments in BB28 post.
Title: Re: Game setup
Post by: Colonel Kilgore on March 09, 2019, 09:50:06 PM
Wow - very impressive - thanks Les!
Title: Re: Game setup
Post by: martin goddard on March 10, 2019, 09:08:00 PM
I tell you, it is not easy to be purfect at spalling :)