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Author Topic: Company composistion  (Read 544 times)

Nod

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Company composistion
« on: January 20, 2018, 03:12:34 PM »
Are companies only ever made up of one troop type? could a militia company be stiffened with some attached assault guards?

Colonel Kilgore

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Re: Company composistion
« Reply #1 on: January 20, 2018, 03:49:37 PM »
Not as the rules are written - all of the company is of one type.

Of course, you are free to go off-piste, but it could mess up some of the mechanisms (e.g. the points you get to spend on things such as tanks and guns -
 which are the way the rules allow for such "stiffening up") by combining different qualities of infantry within the same company.

martin goddard

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Re: Company composistion
« Reply #2 on: January 20, 2018, 05:04:42 PM »
The intention is that a company strength force is deployed.  The company was the smallest tactical unit used in the SCW. Platoons were not hived off as independent units. iA second company would double the game size.   This might be fun if you had a wider  (not deeper) table and at least two players per side. Maybe 8ft frontage and retain the 3 foot depth.

If you mix qualities, then as said above the  additions would not make any sense. The free reinforcement raw platoon would be confused too.  The rule intention is that a player commit himself to a company type/quality rather than a  bit of everything thrown in. The player should be subject to the constraints of "do the best you can with what you have got"  ,rather than "have what you like".

This all having been said, you can game how you like and enjoy,