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Author Topic: Interesting rule machanisms  (Read 104 times)

martin goddard

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Interesting rule machanisms
« on: July 18, 2020, 08:15:02 AM »
I have  observed the use of some very interesting rule mechanisms.
I don't use them myself on principle, but none the less do doff my hat to them.
The ones I have noticed are those on show participation games.
Such games often "allow" game makers to break the mould and do soe really intesting stuff.

e.g  A game of 25mm Russian Civil War with troops assaulting an icebound battleship.
It looked great.
For gun hits they had jagged tempaltes which players threw out.
The templates not only formed a blast area, but also created the same size jagged hole in the ice.


Excellent


What  ideas have you seen , show game, home game, board game etc.?

martin :o

martin goddard

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Re: Interesting rule machanisms
« Reply #1 on: July 30, 2020, 09:44:31 PM »
In the very first "Pieces of Eight" naval games we used Airfix sailing ships. These were the really big ones that are a foot long.


https://www.worthpoint.com/worthopedia/airfix-wasa-sailing-ship-model-kit-19677139

At shows we only used about 4 ships in a game. Often 3 v1 very good ship.

The rule mechanism was to make one player the gunnery officer and the other the sailing captain for each ship. Each pair were allowed to discuss action but not carry out "test moves: or have discussions.
It created a really good atmosphere of mutual blame and urging of action!

The game area would be a floor or very large table. I still have some of those ships and islands. I did have 5foot of coastline and  a fort made out of Cleveland petrol station's monarchs head collection stand.

https://www.worthpoint.com/worthopedia/1970s-cleveland-petrol-kings-queens-486045303


Great game.

martin

Sean Clark

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Re: Interesting rule machanisms
« Reply #2 on: July 30, 2020, 10:40:49 PM »
 I seem to remember Graham Evans running a participation game where you used dominos to generate numbers rather than a dice.

A wild west shoot out game using rock scissors paper.

Not an unusual one, but paratroopers dropped onto a table by dropping bits of paper out of your hand.

A game using cards where you played Play Your Cards Right to resolve combat.

alang

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Re: Interesting rule machanisms
« Reply #3 on: July 31, 2020, 12:36:05 AM »
I remember playing in a multi player WW2 game in Sydney some years ago.  The table had been set to eye level on pulleys and the lights switched out.  It was a night encounter and the lights were periodically switched on momentarily to simulate flares.  Players then issued orders.  Lots of friendly fire incidents as I recall.