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Author Topic: Crete sprinkles  (Read 213 times)

martin goddard

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Crete sprinkles
« on: May 21, 2020, 08:36:01 AM »
Simon, what sprinkles are there going to be in the Crete game.

I expect you have already thought of this and accept it makes no difference at all to the game itself.
I thought it would be good to add to your burden?
Goats, peasants, Bofor guns, surrendered figures? Burnt out vehicles. carts.


martin

Colonel Kilgore

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Re: Crete sprinkles
« Reply #1 on: May 21, 2020, 08:55:23 AM »
Martin,

Thank you for raising this point.

Currently: Bofors gun on Hill 107; Stewart's gliders in the Maleme table dry river; possibly something on the airstrips.

I was thinking of using your parachute canopies (when sculpted) to indicate partial squares, which should give a nice overall look to the table.

But the figures and buildings come first.

How are the paras coming along  ;) ?

Simon

John Watson

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Re: Crete sprinkles
« Reply #2 on: May 21, 2020, 11:07:59 AM »
In the spirit of Martin's one sentence articles for 15 Mill can I offer the following:-

What sprinkles do you need for the Battle of Crete?

ROCKS.

Stewart 46A

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Re: Crete sprinkles
« Reply #3 on: May 21, 2020, 01:10:05 PM »
Simon
I have the bofors and a Stuka on the way
I think irregular miniatures do goats,
Peter Pig has sheep


Stewart

Colonel Kilgore

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Re: Crete sprinkles
« Reply #4 on: May 21, 2020, 01:36:58 PM »
Thanks Stewart - sheep and goats would be good - I think I may even have some somewhere.

And yes - I forgot to mention that you'd volunteered the Bofors.

I think including peasants could be dangerous - it sounds as though most were actually combatants in some form or other, so they could confuse things?

But all once I've done my buildings and figures...

Simon

Radar

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Re: Crete sprinkles
« Reply #5 on: May 21, 2020, 01:46:45 PM »
Surely you need a Nicholas Cage look alike with a mandolin?

Colonel Kilgore

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Re: Crete sprinkles
« Reply #6 on: May 21, 2020, 02:02:28 PM »
What a wonderful idea - that would make a great "event special" figure - I suggest you take it up with Peter Pig's sculptor-in-chief  ;)

Simon

Radar

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Re: Crete sprinkles
« Reply #7 on: May 21, 2020, 02:32:30 PM »
Couldn't possibly do that, might distract from the 43* ECW packs that desperately need sculpting.


*A slight exaggeration, Range 20 only requires 26 new packs to be complete (and most of those are duplicates with/without pikes), and 2 packs of heads.

Smiley Miley 66

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Re: Crete sprinkles
« Reply #8 on: May 21, 2020, 07:39:58 PM »
I ve got sheep and pigs on 1p and2p pieces.
Name what you require ?
Miles

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Re: Crete sprinkles
« Reply #9 on: May 21, 2020, 08:59:08 PM »
I'll take some on 2 coins please Miles  :)

Sean Clark

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Re: Crete sprinkles
« Reply #10 on: May 22, 2020, 09:22:51 AM »
Would small areas of scrub, and the odd bit of crumbling stone wall make good sprinkles?

Colonel Kilgore

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Re: Crete sprinkles
« Reply #11 on: May 22, 2020, 09:35:55 AM »
I think they would, Sean.

I've been looking at pictures of Crete online (to respond to Miles' gentle critique that my hills are looking anaemic :-[) and it now looks all very clean and tidy, with bright green grass in many instances.

The photos I have seen from 1941 - albeit mostly in black and white - look somewhat sparser and rundown. So scrub and bits of wall sound good.

But I must first concentrate on those buildings and figures...

Simon

Stewart 46A

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Re: Crete sprinkles
« Reply #12 on: May 22, 2020, 11:15:31 AM »
I have broken walls and scrub bits in my desert PBI scenery box, used as partial terrain.


Stewart

Colonel Kilgore

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Re: Crete sprinkles
« Reply #13 on: May 22, 2020, 11:43:34 AM »
Thanks Stewart!

Smiley Miley 66

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Re: Crete sprinkles
« Reply #14 on: May 22, 2020, 01:19:53 PM »
I have partial pieces for the Western and Deserts on washers.
I would use the grass I said to use. So you have grass but not bright green.
If there is no vegetation then it is surely a Desert ???
I have a load of walls as well that I think would be suitable.
Miles