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Author Topic: 51  (Read 94 times)

martin goddard

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51
« on: July 10, 2019, 10:12:30 PM »
First battle tonight of 51.
Cavalry were used by both sides.  One lot got butchered when they went up against a stream scenic with a foot ward in it.  The opposing lot slaughtered some levy units in the open. Very bloody.

Both armies had no guns but did have cavalry.
Attacker had 11 foot units (2x H, 7x R, 2 xL) and defender had 12 foot units (1 x H, 9x R ,2xL).

Defender had firs turn and launched forwards. This gave the defender a row of stream, stream and wood which gave a good line of defence.
The attacker had a couple of unlucky attacks.  martin managed 7 scores of 5,6 out of 9D6!

Shooting put a few units out of order.
Handguns inflicted just one casualty.
Lots of low on arrows markers inflicted.

Defender got 72 victory points. Attacker got 8 victory points.
A massacre.

special features
1. Stewart (defender)had problems getting out of scenery twice.
2. martin (defender) was elected king so had excellent morale and re-roll bonuses.
3. Dennis (attacker) got two generals killed in the first two fights. Then their replacements would not turn up.

A brutal battle in which the attacker got beat again and again by talented defenders.

Have not tried pikes yet  and stakes are not in the rules yet either.
The compulsory wood made the table look nicer.

Stewart 46A

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Re: 51
« Reply #1 on: July 10, 2019, 11:12:00 PM »
Also both sides were unable to move any scenery due to unable to roll 3+ on D6, very 😁

martin goddard

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Re: 51
« Reply #2 on: July 12, 2019, 07:27:56 PM »
Played at Mat's.
Tim and martin versus Mat.
Tried hand gunners. Not too effective, which is about right.

Mat defender.
Surprised the attacker by advancing across the table.  This was a good idea and ended the game with a draw despite heavy defender losses.

Morale
Not many 3 fails on morale. Helped by morale generals and lucky rolls.

Artillery
Bit of early game success. Seemed about right.

Scenery
Erratic movement with one piece sprintong across the table and the rest sitting relatively still. Probably about right.

cavalry
Turned up and did a bit of damage. lost their fight.  Turned up again and once again only caused a dent.  Suffered from "premature charging".

Table
3x4 size seems good. Zone occupancy looks fine.   25mm conversion  would  retain 3ft depth but increase table width to 6 foot. This gives 16 zones, each of 18" x 9".
The compulsory wood made the table look nice.  Rather than a flatter outlook.

25mm units
Either 8 single figures or 2 bases . Not sure whether most 25mm players have men on single bases or in groups.  If in groups then 2 bases per unit. place bases next to each other if in order. Place bases behind each other if out of order. Elegant idea would be to turn base 90' for each casualty. Although folk might forget to do this or cheat? (opinions?)...........
 Otherwise chits or mini dice (which i dislike a lot).



A "stomper" ward
how about award with two household units and a retinue uprated by an attached general.
This gives them 3(foot Ward), 3,3,3 for the units,  (2 equivalent for the better unit imbalance)=14 D6 (assume no attack general or rear support).
Would this ward just bash all before it???


The rules are about 70% there (????)

Stewart 46A

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Re: 51
« Reply #3 on: July 12, 2019, 08:44:08 PM »
Stomper ward
Could lose out from shooting with one unit ‘out of order’ if attacking fresh ward with 3 units then equal die so could lose a fight but suffer Less losses due to begging household.
Cost of 2 household could leave your other zones short of men

Leslie BT

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Re: 51
« Reply #4 on: July 12, 2019, 10:02:44 PM »
Agree with Stewart, we have been playing with the most costly bases, you just tend to run out of men with just the 40 points.
This then makes it difficult against an army with lots more units and lots more dice rolls.

martin goddard

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Re: 51
« Reply #5 on: July 12, 2019, 10:20:31 PM »
40 points should give you 12 units. So there should be no understrength zones.