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Author Topic: SSPBI  (Read 255 times)

martin goddard

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SSPBI
« on: June 23, 2019, 09:47:14 AM »
Same side PBI.
I have already done some work on this in December.
Possibly the next RFCM project.
First play test copies  December 2019.

More detail to come.

Colonel Kilgore

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Re: SSPBI
« Reply #1 on: June 23, 2019, 10:05:37 AM »
Very exciting news, Martin - I suspect quite a few folk will be "in" for this!

martin goddard

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Re: SSPBI
« Reply #2 on: June 23, 2019, 10:43:35 AM »
I will send some roughs out in August for those interested.

Here are some very rough  :-\initial parameters.
1. Players will contribute to the enemy and own force.  This prevents the need for a box of loose soldiers.
2. 1 player =veteran platoon . 2 players = average platoons. 3 players = raw platoons.
3. Opponent will be plausible.  e.g the MG is more likely to be in the barn than the road.
4. Victory will not encourage players to "do the dirty" on their team mates.Prevents bad feeling.
5. Tanks etc.  possibly?
6. Grid allows location and placement of opponent forces.
7. PBI 4 x 4 table.
8. Might use PBI skeleton or not.


Extension to attract sales will be "magic WW2"   ::)

Colonel Kilgore

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Re: SSPBI
« Reply #3 on: June 23, 2019, 11:11:41 AM »
Extension to attract sales will be "magic WW2"   ::)

"THE magic-in-WW2 game", presumably?

Thus fully owning the "magic-in-WW2 hobby"...?

martin goddard

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Re: SSPBI
« Reply #4 on: June 23, 2019, 01:08:09 PM »
Correct Simon
I will get my notes from Hellboy. I liked the mechanical robot nazi in that. Other suggestions.

Leslie BT

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Re: SSPBI
« Reply #5 on: June 23, 2019, 04:40:17 PM »
It will be "Fantasy" PBI5 rather than "Magic".

I'm sure there will be factions and fractions in it.

martin goddard

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SSPBI
« Reply #6 on: July 07, 2019, 12:37:18 PM »
Still tinkering with the concepts.

Practicality
Here are the expectations. I prefer players to be fully "engaged" in the game . This means that they should/must provide part of the game else they are not fully involved.

Would players be happy to provide 1 enemy platoon and 1 own platoon?
Would players be happy to provide half of the scenery?


Hidden foe actions
players contribute their own selection of potential happenings. The co player would not know what has ben selected.
A matrix of events.  Two dimensional. Dice rolls to get result.

Each row is themed.  e.g. row 5 might be "off table  support".  Columns might progress from . "Plane flies overhead". Up to "105mm gun strike".

Matrix adjusted due to player actions.  e.g cautious advance(reduces column number) or tank support (increases column number)
players can choose their independence level.   Varying from  "wait and react to whatever happens. Expecting off table relief forces to arrive in order to finish the game(fairly passive task)"   all the way up to  "Get in there. Destroy the guns and get out again (very initiative heavy)"

Spotting can aid identification of threats.


Other thoughts
Necessity of retaining the  8x8 grid. Probably.
Labelling and depiction of hidden foe in order to make the game look good.
Game objectives that lead to "game end".
Agreeing which theatre to set each game in. No mixed Japanese/USMC forces. maybe one player provides foe and other player provides shared friends.

Mission choice generated from list.
Victory criteria that are gained by individual players but their achievement  is to partners advantage (no backstabbing).


Deployment based upon scenario.   e.g. US paras surrounded on 3 sides holding a village.  e.g Japanese infantry surrounding a 14th army foe.

Weather
Mis-identification.
Shooting at own side if dark?
No silly objectives,  such as "find the monkey" or "kill Churchill".



Thoughts and feedback??



Stewart 46A

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Re: SSPBI
« Reply #7 on: July 07, 2019, 04:57:08 PM »
Sounds intriguing, canít wait to start

Colonel Kilgore

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Re: SSPBI
« Reply #8 on: July 07, 2019, 05:43:02 PM »
This does sound like it's shaping up nicely, Martin.

I think that, practically speaking, one player providing the "active" side and the other the "programmed" opponent might often work better (simply as it avoids everyone having to collect both sides), so maybe leave it open as to who brings what toys? But it's probably fair enough to require each player to bring along half the scenery. Both of these principles are then aligned with standard PBI.

I like the idea of scenarios - it could be fun to think up a few. Band of Brothers and similar books / films can provide plenty of inspiration (although maybe not "Fury"...).

I do quite like the "kill Churchill" option, though - which could be modelled by a squad holding an objective for a turn or two - to be able to do The Eagle Has Landed :)




martin goddard

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Re: SSPBI
« Reply #9 on: July 07, 2019, 06:11:20 PM »
The  "ss" in front of PBI might increase sales a lot?

Colonel Kilgore

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Re: SSPBI
« Reply #10 on: July 07, 2019, 08:38:33 PM »
The  "ss" in front of PBI might increase sales a lot?

It might also attract the wrong kind of people...

Big Mike

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Re: SSPBI
« Reply #11 on: July 09, 2019, 10:32:38 AM »
"Find the monkey" might attract conservationists!  A good thing of course  unless it turns out to be an SS monkey and then needs a war crimes scenario"........
Seriously, as a big fan of PBI  I like the ideas so far.
It will also be a chance to clarify the very few anomalies in PBI but let's not make changes that lose the familiarity we have for this excellent rules set.