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Author Topic: Islands and Sandbars - moving  (Read 76 times)

lowroller

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Islands and Sandbars - moving
« on: March 12, 2019, 08:19:42 PM »
After initial placement by the defender, the Attacker gets an opportunity to roll for moving islands and/or sandbars.
The procedure is defined clearly on page 17 in table sections 11 and 12 - up to a point.

BUT having said how to determine how many dice to roll for attempts, and that each roll fails on 1,2,3 and succeeds on 4,5,6, there is no explanation of how far they can be moved.

Following the example of objectives placement. I ruled that after a successful roll, a second roll gave 1,2,3 = 1 hex movement, 4,5,6 = 2 hexes movement, but sandbars had to keep their original orientation, and if an island moved so as to separate a sandbar from any land contact, the sandbar would slide into contact with the nearest bank.

However, I would like to know:
  • What is your system for moving islands/sandbars?
  • When sandbars are moved, do you allow them to be pivoted, or reshaped?

Leslie BT

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Re: Islands and Sandbars - moving
« Reply #1 on: March 21, 2019, 08:33:20 PM »
The scenery item rolled for can be moved anywhere, it remains the same number of hex's and must still conform to the requirements similar as if placing the scenery item at the start of the game.

Shape and position of islands and sandbars must conform to the requirements on page 13 after repositioning.

lowroller

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Re: Islands and Sandbars - moving
« Reply #2 on: March 22, 2019, 02:08:04 PM »
Wow! That much movement.
OK, thanks.

Leslie BT

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Re: Islands and Sandbars - moving
« Reply #3 on: March 22, 2019, 08:47:23 PM »
The defenders map makers must have made the map the wrong way up.