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Author Topic: Pilgrim's progress  (Read 690 times)

Leslie BT

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Re: Pilgrim's progress
« Reply #15 on: February 05, 2019, 08:15:23 PM »
You need more discussion!

Leman

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Re: Pilgrim's progress
« Reply #16 on: February 06, 2019, 11:50:09 AM »
Should be able to try out a game at the club using my current figures. Will try for some photos at that point.

martin goddard

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Re: Pilgrim's progress
« Reply #17 on: February 06, 2019, 02:23:35 PM »
Photos would be very useful. Thanks.

Leslie BT

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Re: Pilgrim's progress
« Reply #18 on: February 07, 2019, 04:25:29 PM »
played again today.
The game played well.
Used 7 levy and 7 retinue each.
Used the new generals bits and they worked. CinC of stone, one sub of steel, one sub of stone. It took us about 20 minutes including turning on the computer, finding the file and carrying out the dice rolls and applying the results.
Formations out of order works very well.
With the aspects/generals we would suggest that only the loser re-rolls unless its a draw then both reroll.
Again lots of shooting, not much fighting. 30+ casualties from shooting, 7 from fighting. Only had one fight.

Game result attacker 38, defender 33.

Still very little difference in troop type or little for scenery effect in the game.

martin goddard

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Re: Pilgrim's progress
« Reply #19 on: February 07, 2019, 05:58:28 PM »
Interesting Les.  Thanks for playing. New version imminent.

Leman

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Re: Pilgrim's progress
« Reply #20 on: February 08, 2019, 04:16:32 PM »
At the risk of sounding either bemused or stupid, I have searched through the rules, including v.18 and cannot find any explanation as to how a piggy chase is conducted. It may be that it is a system from a RFCM rule set that I do not use (anything post-1925 falls into that bracket). Any chance of an explanation please?

Leslie BT

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Re: Pilgrim's progress
« Reply #21 on: February 08, 2019, 08:27:51 PM »
The piggy chase is rolling dice by each player.

You both have a pool of dice, the number is not important.
Each roll a D6. highest starts.
You one D6 at a time, add up the sum of the dice until you either choose to stop (note down your total) or roll a 6 on the dice in which case you lose all your pips and it is the others players turn.
You then start again if you are on zero or if you have some noted down contuniue to add to these again stopping when you choose and note down the new number total or if you roll a 6 you lose all the new additions and go back to the point before you started rolling.
You keep alternating until you achieve at least 32.

The 'Piggy Chase'.

Leman

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Re: Pilgrim's progress
« Reply #22 on: February 09, 2019, 01:04:46 PM »
Thanks a lot for that. It is definitely a mechanism I have not come across before.

martin goddard

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Re: Pilgrim's progress
« Reply #23 on: February 09, 2019, 06:15:54 PM »
It is great mechanism. First written down after WW2 , So not original to PP. I have merely modified it a little.