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Author Topic: Land raids  (Read 67 times)

martin goddard

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Land raids
« on: October 09, 2018, 06:21:48 PM »
Land raids 10 has just gone out.
Force sizes a re growed a bit.
Deployment for attacker is slightly different.
Added some more explanations.

Soon there will be the adjustments for pirates/buccaneers versus natives,

martin goddard

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Re: Land raids
« Reply #1 on: October 10, 2018, 09:17:51 PM »
Tested it out tonight , 10th October.
Had a couple of good games.
Attacker won a game and defender won a game.
Seems a good idea to plunder the important buildings ASAP.
Another tactic would be to seize the barracks, in order to prevent more troops arriving.
Some new aspects are naturally falling into place.
So far so good.

Leslie BT

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Re: Land raids
« Reply #2 on: October 10, 2018, 09:58:45 PM »
Intending to play a game tomorrow.
See how it goes.

Stewart 46A

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Re: Land raids
« Reply #3 on: October 10, 2018, 10:37:13 PM »
The starting forces seem balanced  with neither attacker or defender having an advantage

Leslie BT

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Re: Land raids
« Reply #4 on: October 12, 2018, 10:06:07 PM »
Had an interesting game, understood most stuff.
Yes there was not much difference in the force sizes, and the attacker could not spread his forces out much, all deployed to two adjacent squares. The was easily countered by the defender.
The attacker had lost his entire force by turn 5.