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Messages - Peterloo

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16
Patrols in the Sudan / Re: Duncan and mike
« on: March 12, 2018, 01:38:52 PM »
I must admit I don't understand this desire to do everything in 28mm/54mm - I'm painting some 28mm figures for the sudan / afghan wars - for "men who would be king rules" - it could just as easily be done in 15mm ,

I know we are all getting older and eyesight is fading but unless its ultra skirmish in 1-1 at short ranges 28mm doesn't fit on a wargames table - A figure over an 1" tall and 100yds is 12" - so he's 8yds tall ? - looks all wrong to me.

17
PBI / Re: tank morale - by buildings and woods
« on: March 12, 2018, 01:32:15 PM »
the rules on tank morale are not very clear
it sites 1 cause is being disabled - not the activating cause.
In our early games we took it at its word - 2 causes, no friends and being by closed with no infantry - 2 causes take morale - we had tanks being abandoned just because it drove past a wood !

Tank morale is really only 1 cause on being ko'd

18
PBI / Re: How do HMG armed tanks work against infantry ?
« on: March 12, 2018, 10:10:54 AM »
Hmg armed tanks are deadly if the infantry lack AT weapons. recently fought a battle my infantry company + 4 ATguns verse about 20 Pz1s , once he  killed my ATguns he just chewed up my foot.
jumping his tanks became very Phyric

19
PBI / tank morale - by buildings and woods
« on: March 12, 2018, 10:06:51 AM »
Hi
bearing in mind I play PBI every week (its the only wargame I play really)(apart from aerial dogfight) I like the rules
so
tank morale - a cause of morale is adjacent to buildings/woods with no adjacent infantry. - having friends(other tanks of your platoon) doesn't help.
Recently played a game , I'm defending and have 1 infantry platoon and 1 tank platoon at the start, tanks are sitting by a wood well behind my infantry and being shot take morale ! the tank concerned was surrounded by its brother tanks (one actually being in the wood) and yet it had to take morale. - this does not make much sense.

I understand why the rule was created, but I would suggest adjacent friendlies should count as a plus cause , the rule then only applies if the tank is on its own and gets shot.  which is more likely,

20
PBI / Re: towed guns in melee
« on: March 07, 2018, 12:15:32 PM »
I did look to see if its a transport , - but its an unarmed truck towing a gun - how offensive can it be?

Possibly as it explodes it could damage the armoured car.

so according to the rules an armoured car gets 4d6 (3d6+1d6 for its armour ) a truck with 1 base on board gets 3d6+1d6 for crew so is evens with an armoured car.

realistically its one of those situations were there's no fight back, the crew  run, or die , or surrender.
your in a truck and an armoured car rocks up and riddles the truck, if your not dead your not really in any position to fight back.


21
PBI / Re: calculating armour and gun values
« on: March 06, 2018, 02:13:45 PM »
Ive been working with a simple idea of gun/armour - basically its 1d6 per 10mm of armour has/penetrates.

It works well for early war as the factors are all quite low ,  it gets a bit horrible after mid war. - again theirs lots of different ammo , the tungsten core ammo has a greater kill factor but it was in limited numbers , same as the American HVAP ammo.

Also HEAT - generally has a higher penetration than AP , but is slower and unless it strikes at the right angle is ineffective. - for this I have upped the high factor to 9.

attached is the factors for early war French/german 
tank   armour   1   2   3   4   5   6   7   8   9   10   
1/2T           1           Each hit 456 to count for effect on halftrack 1 2 3  hit occupants - save on 56   
PzI            1   1   1   0                        HMG
PzIID           3   4   4   4   3   3   3   2   2   2   1   HMG
PzIIIE   3   6   6   6   6   5   5   5   5   4   4   HE 1
PzIVC   3   7   7   7   7   7   7   7   7   7   7   HE 2
PzIVD   4   7   7   7   7   7   7   7   7   7*   7*   HE 2
sd222   1   4   4   4   3   3   3   2   2   2   1   HMG
sd234   2   4   4   4   3   3   3   2   2   2   1   HMG
STUG III   5   7   7   7   7   7   7   7   7   7*   7*   HE 2
JAGDpZ1   1   9   9   9   8   8   8   7   7   7   6   HE 1
37mmATG       6   6   6   6   5   5   5   5   4   4   HE 1
75mmIG       4   4 -1 to hit   HE 2
Atrifle       3   3   2   2   2                  
75 pak 97        9   9   9   9   9   9   9   9   9   9    HE 2
88L51       11   11   11   11   11   11   11   11   11   11    HE 2

FRENCH                                     
char B   6   8   8   7   7   7   6   6   6   6   5   HE 1
75mm      4   4   4   4   4   4   4   4   4   4   HE 2
somua S3  5   5   8   8   7   7   7   6   6   6   6   5   HE 1
H39   4   4   4   4   4   3   3   3   3   2   2   HE 1
H35   4   2   2   2   2   1   1   1   1   0   0   HE 1
amc35   3   4   4   4   4   3   3   3   3   2   2   HE 1
panard A/C2   3   3   2   2   2   1   1   1   0   0   HE 1
47mm atg       8   8   7   7   7   6   6   6   6   5   HE 1
25mm atg       3   3   2   2   2   1   1   1   0   0   HE 1
MmG/HmG      1   1                           

22
PBI / towed guns in melee
« on: March 06, 2018, 09:28:46 AM »
hi
interesting one.
guns being towed , attacked in melee by my armoured cars. - how many dice do the towing gun tractors get? - we gave them 1d6 - for the gun crews - but - are they  transports ? - do the gun crew count as a foot base ?

23
Western / Re: "Hostiles"
« on: February 01, 2018, 01:32:26 PM »
Hostiles is very much a spin off (many of same actors and same cinematography) as Godless
Haven't seen Hostiles yet but Godless was good (a bit Hollywood )

24
PBI / Re: Cut to fit
« on: January 22, 2018, 09:04:00 AM »
In the army lists a good addition would be a historic what verse what list
so say - French verse early war germans 1940 , Italians.  , early war desert british 1941. Early war Americans 1942,

I know it's stating the bleeding obvious - but sometimes you need to.

I think not allowing players to guarantee a stance , attacker or defender , is a good thing.

25
PBI / Re: FURY
« on: January 18, 2018, 09:52:43 AM »
If anyone wants a free copy of Fury send me your address and you can have mine, seen it , not going to watch it again -

Its funny how in both saving private Ryan and Fury the leader forgets the mission
Saving private Ryan , oh lets go attack a mg position that will help me find Private Ryan
Fury - Oh lets take on this Tiger , that should ensure we can hold the Vital crossroads position.

26
PBI / Oppotunity and Return Fire
« on: January 18, 2018, 09:48:45 AM »
have you noticed all opportunity and return fire is done by the Lmg - if you have 1 figure to do opp/return fire with in the group its always the lmg. - which if your German is particularly nice with 4d6.

Now the rules state owners choice to which bases fire , but would it not be fairer if you diced for different weapons separately - oh that's complicated - not really you just use coloured dice , normally its 2 rifles and an lmg - so its 2 black dice 1 red

Methinks this might be a bit fairer - especially for all those players facing Germans.


27
PBI / Re: FURY
« on: January 15, 2018, 08:57:42 AM »
they do some nice bamboo too.

28
The Men of Company B / full battle using MoCB
« on: January 10, 2018, 09:10:30 AM »
 love the combat system, so we tried a ww2 - marines verse japs battle. - with a combination of PBI for set up, a few rules for different weapons , 3 objectives and a tweek on terrain layout - we fought just infantry, americans 3 platoons + a support platoon verse 3 platoons of japs + mg platoon.
Japs were defending ,
Worked really well - , it was  fast and very bloody , the American's initially got stomped coming into contact , then settled down and blasted then japs into submission.

needs a few tweeks (like amalgamating shot up sections) but we have a working system.

29
PBI / Re: FURY
« on: January 09, 2018, 11:47:50 AM »
Yes I didn't think Pacific was as good as band of brothers - the books its based on ,with  the old breed & helmet for my pillow are individual accounts and don't capture the close knit comradeship of band of brothers - maybe it wasn't so in the Marines  ?
The CGI in places was very games console, but its depiction of the fighting was of the same standard, but not as good as saving private Ryan and Omaha was nothing compared to Iho jima or Tarawa for disastrous beech landing.

helmet for my pillow by leeke was written as a response to south pacific , which might explain its downbeat feel.

30
PBI / Re: Players and rules
« on: January 09, 2018, 11:37:34 AM »
I think if your going to introduce the game to the club your best bet is to go with the new rules (get them on PDF download) from the start. - or players will get used to the old rules with the bits that needed changing and find the change to the new rules a bit off-putting.

The new rules do have some significant differences - especially in the set up -

They new army lists (with new asset tables) (again you can get a pdf download ) go hand in hand with the new rules.


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