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Messages - Peterloo

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1
PBI / Re: First Solo AAR
« on: January 07, 2019, 01:48:18 PM »
all looks very nice
Minor point - you can only have the crossroads objective on a road , the bunker and the command post cannot be on roads.
but full marks on the presentation and system you have there.

2
PBI / Re: Mounted CC APs
« on: January 07, 2019, 01:44:41 PM »
your CC can lead troops, but they must stay with him He cannot mount up so he would lead the M/C using his diceAP (1d6) and they would move at his pace - he does not give them AP like a platoon commander - its a follow me order - he simply moves them.
It does allow for him to move himself 1d6 , then , to use another action of follow me and move troops he has just joined. (so he moves twice in effect)
I suppose if the CC was in a vehicle, he would have to use his follow me to get the vehicle he is in to move then it could be argued he gets 2d6 and if other vehicles are in his square they would move with him.

If he is on foot , he ignores terrain , but if in a vehicle the vehicle would have to include for terrain so 2d6 would seem correct.
I certainly wouldn't quibble with that. - PBI are not WRGAncient competition rules - there's a fair amount of player agreement in a game.  put it to your opponent and see what they agree with.

3
PBI / Re: Visibility
« on: November 23, 2018, 09:16:56 AM »
its centre to centre so say your in square 8
only buildings/woods/hills block line of sight  - so if there's one in 4 you cannot see 1 but you could see the square above 1
a simple way of calculating LoS is count the squares from the shooter to the obstruction (so if the obstructoin is in 4) that equals 1 squares(5)
 count  same number above the obstruction (that's squares 1 ) that's the area you cannot see.
so if its 2 to the obstruction , the dead area is 2 from obstruction to target.

hope this helps

you may ask next what if theres troops you cannot see that are in front of the target  in our case square 1  - you will have to ask martin about that one.

4
PBI / Re: Humorous Fury skit
« on: November 06, 2018, 09:07:37 AM »
Loved it - Fury was such a load of garbage. - it was almost - Fantasy WW2 , a bit like Inglorious bastards.  - I shall have to have a go at playing the two scenarios -
A - 1 sherman76 + 4 shermans verse 1 tiger
B - 1 immobilie Sherman verse , a company of germans.


5
PBI / Re: German Army handbook
« on: October 31, 2018, 09:10:54 AM »
many armies started the war with a square formation - which was a hang over from ww1 - French and Italians are the same. - by 1940 the germans were reducing to 3 platoons - but it was not universal at that stage.
The germans had many different formations unlike most other armies, the American marines went through constant changes , every year they changed

This is a good  starting point for national characteristics - greater variation in the army lists.

6
PBI / Re: National Characteristics
« on: October 29, 2018, 02:33:41 PM »
one way would be to look at the army lists a bit more closely , they are very homogenised , when in fact if you follow army structures you will find them quite different.
especially if you field them as squads -

also weapons are very homogenised , take light mortars, American , german and Italian - didn't have smoke rounds.  French rifles - unless motorised - 3round magazine so a chance to inflict a penalty there. (2 shot max?)
british rifles 10round magazine - german rifles 5round mag.  - but germans could have slr in later war.

some tanks could fire smoke, some couldn't.

differences could be built into the army lists - but it would mean the player would have to learn his army and its idiosyncrasy's. 



7
PBI / Re: shooting officers
« on: October 22, 2018, 03:15:28 PM »
I was always told you can spot them easily - there the ones not doing anything. -

8
PBI / Re: shooting officers
« on: October 18, 2018, 11:11:49 AM »
You must have better eyesight than me if you can spot the officer (without a telescopic sight) in a group of men at over 50yards

9
PBI / shooting officers
« on: October 17, 2018, 03:48:12 PM »
I know we all like to do it. - but -

a very beardy practice is you always shoot the officer. - the target picks the first hit , the other hits are by the opponent. - who always picks the officer.

so a square holds say 4 figures , the officer is 1/4 of the targets , it takes 2 hits , 1 on an infantry , the other should be on another infantry  not the officer as the infantry = 3/4s of the targets

my thought is the officer should always be the last figure picked, so every other figure should have taken a hit before the officer takes one.

you may say but he's harder to kill , when everyone is on a 23456 save,(vets,ave in cover)  he's no harder.




10
PBI / Re: PBI 1918?
« on: September 11, 2018, 09:01:43 AM »
I did quite a bit on ww1 PBI , I'll  attach the file
When attacking trenches I found it best to deploy the platoons in column as in a line you quickly lose control of it

Early war is very Spanish CC as there's no light Mgs and unit sizes are bigger , that's an interesting game. later war its more ww2 ,


11
PBI / Re: Beevor Arnhem
« on: August 13, 2018, 09:50:16 AM »
I did the Nijmegen marches years back and - its very flat and very open - (we did the seven hills! of the grosbeak heights - and as we had trained in wales we didn't even notice them) Homunzord must be on the grosbeak, that's where the camp was)
very similar to Flanders, you can see towns villages miles away. but the land is cut up with deep drainage ditches between fields. no hedges. absolutely sod all cover.

12
PBI / Re: PBI game on Sunday
« on: August 07, 2018, 08:56:14 AM »
you noted the game was short , it can be as little as 4 turns or as many as 21 turns (you don't know how many 1s I can roll in a game)
To even it out we play it , re-roll any 1 or 6 for time dice. - and that's the result , so you still get 1 and 6 for time points just less often. - games tend to last 6-8 turns which gives enough time to give both sides a chance.

13
PBI / Re: PBI game on Sunday
« on: August 06, 2018, 11:15:27 AM »
The defender is pretty well stuffed if they don't hold 2 objectives, and even then 1 attacker objective taken can win you the game as it equals the two defender objectives.

it's tough being the defender.

Small note - American Para didn't have BARs.

14
PBI / operation tourch - minature wargames
« on: August 06, 2018, 09:55:35 AM »
minature wargames this month has a series of articles about engagements between Vichy French and Americans. very good basis for some unusual PBi games

15
PBI / Re: PBI game on Sunday
« on: August 06, 2018, 09:47:05 AM »
sounds like a good game, major blue on blue -
- we have thought the flank option is a bit over powerful - especially when some armies get 8dice! , we play it each 6 flanks a unit (opponents choice) , not all the-inforcements. it gives the defender with 4 units off a bit more of a chance.

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