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Messages - Peterloo

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1
PBI / Re: Beevor Arnhem
« on: June 13, 2018, 09:54:56 AM »
spoiler alert - the germans win (sorry I hate to give away the ending of a book)


2
AK47 Republic / campaign game
« on: June 12, 2018, 03:51:45 PM »
Hi
I came upon this from decision games -- border war - looks like a brilliant platform for AK47 campaign
attached is the map to give you an idea.
I haven't worked out how to integrate the solo play rules with AK47, but it looks like a great platform for a player/umpuire and active player for a 2 person campaign.

3
PBI / horse drawn guns
« on: May 15, 2018, 11:37:56 AM »
Whats the rule on horse drawn guns?

It used to have one, but the new rules seem to have dropped it. -

4
PBI / Re: random set up
« on: March 21, 2018, 10:55:30 AM »
We tried out random terrain placement last night - worked very well , if you fancy it this is how we did it,
we diced for random terrain each
1 = hill (dice again 123 open 456 rough)
2 = swamp
3 = depression
4 = field (we also have open which means nothing can be put in the 2 squares - including teriary)
5 = rocky outcrop or woods (dice 123 = woods 456 rocky outcrop)
6 = buildings

dice for random position of objectives

then dice for each piece as its laid down.
you select a piece , diced 2d8 , measured from your side of the board and you select which side to measure from, you lay the terrain piece in any direction from that square. if it overlaps an existing piece you can place it in any adjacent square to the square picked
Buildings dice 1 d8 for how far up or along the building is on the road.

It gives a nice randomness to the terrain

5
PBI / Re: tank morale - by buildings and woods
« on: March 21, 2018, 10:01:30 AM »
An interesting question on tank morale got asked last night and we struggling with the logic of it.

It states a tank suffers morale  if it has no friends in adjacent squares - so it ignores friends in the same square?
I say it counts friends in the same square - but it doesn't say that.

It's not logical captain.

6
PBI / TANKS/GUNS SHOOTING THROUGH OTHER TANKS/GUNS
« on: March 16, 2018, 01:55:40 PM »
We have always played a tank/gun can shoot through 2 other tanks/guns of its own side. - but for  some reason we decided to check the rules - and couldn't find anything on it (I'm sure it as in the old rules)
this immediately raised the question (and eyebrows) - can they?
it states under shooting restrictions guns can fire through foot (not mg)

now foot cannot fire through own foot/guns/trucks on the principle it could do a blue on blue. - does this apply to guns - no fire through own for the same reason ?

7
Patrols in the Sudan / Re: Duncan and mike
« on: March 12, 2018, 01:38:52 PM »
I must admit I don't understand this desire to do everything in 28mm/54mm - I'm painting some 28mm figures for the sudan / afghan wars - for "men who would be king rules" - it could just as easily be done in 15mm ,

I know we are all getting older and eyesight is fading but unless its ultra skirmish in 1-1 at short ranges 28mm doesn't fit on a wargames table - A figure over an 1" tall and 100yds is 12" - so he's 8yds tall ? - looks all wrong to me.

8
PBI / Re: tank morale - by buildings and woods
« on: March 12, 2018, 01:32:15 PM »
the rules on tank morale are not very clear
it sites 1 cause is being disabled - not the activating cause.
In our early games we took it at its word - 2 causes, no friends and being by closed with no infantry - 2 causes take morale - we had tanks being abandoned just because it drove past a wood !

Tank morale is really only 1 cause on being ko'd

9
PBI / Re: How do HMG armed tanks work against infantry ?
« on: March 12, 2018, 10:10:54 AM »
Hmg armed tanks are deadly if the infantry lack AT weapons. recently fought a battle my infantry company + 4 ATguns verse about 20 Pz1s , once he  killed my ATguns he just chewed up my foot.
jumping his tanks became very Phyric

10
PBI / tank morale - by buildings and woods
« on: March 12, 2018, 10:06:51 AM »
Hi
bearing in mind I play PBI every week (its the only wargame I play really)(apart from aerial dogfight) I like the rules
so
tank morale - a cause of morale is adjacent to buildings/woods with no adjacent infantry. - having friends(other tanks of your platoon) doesn't help.
Recently played a game , I'm defending and have 1 infantry platoon and 1 tank platoon at the start, tanks are sitting by a wood well behind my infantry and being shot take morale ! the tank concerned was surrounded by its brother tanks (one actually being in the wood) and yet it had to take morale. - this does not make much sense.

I understand why the rule was created, but I would suggest adjacent friendlies should count as a plus cause , the rule then only applies if the tank is on its own and gets shot.  which is more likely,

11
PBI / Re: towed guns in melee
« on: March 07, 2018, 12:15:32 PM »
I did look to see if its a transport , - but its an unarmed truck towing a gun - how offensive can it be?

Possibly as it explodes it could damage the armoured car.

so according to the rules an armoured car gets 4d6 (3d6+1d6 for its armour ) a truck with 1 base on board gets 3d6+1d6 for crew so is evens with an armoured car.

realistically its one of those situations were there's no fight back, the crew  run, or die , or surrender.
your in a truck and an armoured car rocks up and riddles the truck, if your not dead your not really in any position to fight back.


12
PBI / Re: calculating armour and gun values
« on: March 06, 2018, 02:13:45 PM »
Ive been working with a simple idea of gun/armour - basically its 1d6 per 10mm of armour has/penetrates.

It works well for early war as the factors are all quite low ,  it gets a bit horrible after mid war. - again theirs lots of different ammo , the tungsten core ammo has a greater kill factor but it was in limited numbers , same as the American HVAP ammo.

Also HEAT - generally has a higher penetration than AP , but is slower and unless it strikes at the right angle is ineffective. - for this I have upped the high factor to 9.

attached is the factors for early war French/german 
tank   armour   1   2   3   4   5   6   7   8   9   10   
1/2T           1           Each hit 456 to count for effect on halftrack 1 2 3  hit occupants - save on 56   
PzI            1   1   1   0                        HMG
PzIID           3   4   4   4   3   3   3   2   2   2   1   HMG
PzIIIE   3   6   6   6   6   5   5   5   5   4   4   HE 1
PzIVC   3   7   7   7   7   7   7   7   7   7   7   HE 2
PzIVD   4   7   7   7   7   7   7   7   7   7*   7*   HE 2
sd222   1   4   4   4   3   3   3   2   2   2   1   HMG
sd234   2   4   4   4   3   3   3   2   2   2   1   HMG
STUG III   5   7   7   7   7   7   7   7   7   7*   7*   HE 2
JAGDpZ1   1   9   9   9   8   8   8   7   7   7   6   HE 1
37mmATG       6   6   6   6   5   5   5   5   4   4   HE 1
75mmIG       4   4 -1 to hit   HE 2
Atrifle       3   3   2   2   2                  
75 pak 97        9   9   9   9   9   9   9   9   9   9    HE 2
88L51       11   11   11   11   11   11   11   11   11   11    HE 2

FRENCH                                     
char B   6   8   8   7   7   7   6   6   6   6   5   HE 1
75mm      4   4   4   4   4   4   4   4   4   4   HE 2
somua S3  5   5   8   8   7   7   7   6   6   6   6   5   HE 1
H39   4   4   4   4   4   3   3   3   3   2   2   HE 1
H35   4   2   2   2   2   1   1   1   1   0   0   HE 1
amc35   3   4   4   4   4   3   3   3   3   2   2   HE 1
panard A/C2   3   3   2   2   2   1   1   1   0   0   HE 1
47mm atg       8   8   7   7   7   6   6   6   6   5   HE 1
25mm atg       3   3   2   2   2   1   1   1   0   0   HE 1
MmG/HmG      1   1                           

13
PBI / towed guns in melee
« on: March 06, 2018, 09:28:46 AM »
hi
interesting one.
guns being towed , attacked in melee by my armoured cars. - how many dice do the towing gun tractors get? - we gave them 1d6 - for the gun crews - but - are they  transports ? - do the gun crew count as a foot base ?

14
Western / Re: "Hostiles"
« on: February 01, 2018, 01:32:26 PM »
Hostiles is very much a spin off (many of same actors and same cinematography) as Godless
Haven't seen Hostiles yet but Godless was good (a bit Hollywood )

15
PBI / Re: Cut to fit
« on: January 22, 2018, 09:04:00 AM »
In the army lists a good addition would be a historic what verse what list
so say - French verse early war germans 1940 , Italians.  , early war desert british 1941. Early war Americans 1942,

I know it's stating the bleeding obvious - but sometimes you need to.

I think not allowing players to guarantee a stance , attacker or defender , is a good thing.

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