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Messages - Colonel Kilgore

Pages: [1] 2 3 ... 119
1
General discussion / Re: What are you working on....?
« on: Today at 09:41:28 PM »
Looking good, Sean - I'm now glad I didn't flock my British in the end!

 I did do a light-coloured drybrush on mine, and was quite pleased with that effect.

2
General discussion / Re: What are you working on....?
« on: Today at 07:59:34 PM »
Don't think Les is being serious.  It is the French in him!

Aie!

 :)

3
General discussion / Re: What are you working on....?
« on: Today at 05:38:48 PM »
I didn't see any from the campaign play testing Simon.

Ouch!

4
The 15 Mill / Re: The 15 Mill
« on: Today at 12:02:25 PM »
This is my plan for a couple of articles....maybe on some of the older rules like Civil War Battles and Bloody Barons.

That sounds like a very good plan!

5
Piggy Days and Competitions / Re: Weymouth Wargames Weekend
« on: Today at 12:01:48 PM »
Excellent - will be great to see you there, Sean!

6
The 15 Mill / Re: The 15 Mill
« on: Today at 10:34:44 AM »
I plan to try and pull together a list of manufacturers of 15mm terrain (of various kinds). I'll probably post a list here in due course to check what I've missed.

Meanwhile, another idea for anyone who fancies it: how about a "Rules Spotlight" type of article? This could provide an overview of a given set of rules, figures and terrain needed, etc (similar to what Martin has posted on the PP website for the newer rules), maybe some comments on the available castings, along with rules likes / dislikes, top tactics, easy ways to get into it, etc... The advantage is that we could generate lots of material by having one article for each published set of rules, over time.

7
Pieces of Eight / Re: Campaign
« on: November 11, 2018, 10:01:16 PM »
We tried the campaign this weekend as a standalone game, just to try out the mechanisms.

As this trial was focused on the campaign itself , we simply diced for the result of each resulting battle. To make it a little more interesting, Young Master Kilgore was deemed better at sea, so he rolled first but got a re-roll if he wanted it before his sister rolled. And conversely for Little Miss Kilgore on land.

In the absence of any other guidelines, both started their turns in box 1. This turned out not to be a problem, as the two play markers soon ended up in very different parts of the map.

We used the map from the draft rules as-is (printed to A4), with (very small) bits of paper that LMK had coloured in to mark who "owned" which square, Blu Tack-ed to hold them down.

The mechanisms worked well, with a clear campaign win after 3 fights due to some good dice-rolling by YMK and judicious use of his 4 initial squares to form that all-important diagonal roll.

One thing which threw us initially until we realised that the diagram on page 7 of version 16 of the draft rules is a 7x7 grid, as opposed to the 8x8 grid of the map: it's implied in the diagram that the three winning squares have to stretch from one map edge to another. This isn't geometrically possible if the spacing rules between squares are respected. And, if it were the case, only certain squares on the map would have any value (as only every other diagonal could be used).

So, my suggestion would be to include in the rules, for illustrative purposes, a wider range of winning permutations using the full 8x8 map grid. For example, 3 diagonally-adjacent squares in the middle of the map constitute a winning configuration, if I've understood the rules correctly?

I can also state with confidence that these rules passed the "can be understood by a 6-year-old" (even if she stormed off in a huff having lost...) test, so no advanced degrees required for this section of the new POE rules at least!

8
General discussion / Re: What are you working on....?
« on: November 11, 2018, 09:41:13 PM »
I've found the same as Radar - smartphones are great for the average wargames photo.

9
Pieces of Eight / Re: sounds
« on: November 11, 2018, 05:05:21 PM »
Simon you'll have Martin running them all together, just for the effect on the next video for the POE rules.

Now that is a good idea!

Or, if he's subtle, he could select the most appropriate ones for different sections of the rules.

10
Square Bashing / Re: Squarebashing Day 2019
« on: November 11, 2018, 05:04:17 PM »
Thank you for organising this again, Simon.

1st June is the second weekend of half-term our way, so could be a problem.

All others currently looking good.

11
General discussion / Re: What are you working on....?
« on: November 11, 2018, 02:15:53 PM »
Looking very good, Miles. I hope you'll share some photos of the whole force, once finished?

12
Pieces of Eight / Re: sounds
« on: November 11, 2018, 11:09:27 AM »
That is fun - sounds great if you have quite a number of sounds running together.

13
The 15 Mill / Re: The 15 Mill
« on: November 10, 2018, 09:35:32 PM »
My additions ? :o
It was an act of managerial blue sky thinking. Surely the industrial behemoth that is the Peter Pig EmpireŽ has 'people' to do such things?  ;)

Which is precisely how you've just earned yourself an invitation to author said piece  8)

14
The 15 Mill / Re: The 15 Mill
« on: November 10, 2018, 08:16:02 PM »
Excellent - that pretty much covers things for the guidelines, then!

15
The 15 Mill / Re: The 15 Mill
« on: November 10, 2018, 05:27:40 PM »
If The 15 Mill is soliciting articles from contributors, we will probably need some guidelines on length / style / tone / content.

Editing material can take an age, so I'm thinking it will need to be as "production-ready" as possible.

Those of us who have had articles published in the "glossies" will have been through this process and can probably pull some initial thoughts together if needed.

Do you have any views on this, Martin?

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