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Topics - martin goddard

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AK47 Republic / Starting your AK army for real
« on: December 12, 2018, 09:09:05 PM »
A good start to an African army would be some armoured cars.
Easy to maintain and ship.
Can mount an HMG or similar.
Also makes the army look and sound more professional.
I thought the ferret would be a good start,
Found this one below but seems quite expensive.
What other heavy equipment would you want for your coup force.
Also what heavy weapons would you like. Give reasons for all choices please.

This armoured car seems quite expensive. Should we shop for light armoured cars first or heavy armoured cars?

Rare opportunity for a ferret project. Revolving turret with browning mount and commanders sight. Intercom and main radio present. Browning tripod and lots of CS and general goodies. Road registered with red V5. All hubs line up and tyres are good.
Will require some welding to the tops of the bin boxes and the plugs have been removed from the engine. The milage states only 3667 and is likely to be correct.
The 20 thousand pound ferret is now a reality especially this model. If we touch it the price will increase, we may well use this as a winter project and sell it fully restored next spring for telephone numbers. But itís available for sale now as is at .
£13,500 no vat

General discussion / Preferred words
« on: December 11, 2018, 11:47:59 AM »
In recent years new terms have been introduced in order to change Christian overtones in our society.
An example is that of the Christian/first name interchange.

The more recent is changing BC   to BCE (before current era).  Also changing AD to CE (current era).
Of course such terms as AD/BC are  a waste of time unless your  reference is European/Judaic. Japan is centuries ahead, Islam is centuries behind etc.

The question is this. Have you adopted the new BCE/CE, or will you die using BC/AD and leave it to new generations?
I personally don't mind much, but it does out mode a lot of my books. Along with judge Dread, Space 1999 and Raquel Welch.

Pieces of Eight / Maps
« on: December 10, 2018, 03:07:59 PM »
I am inviting you to make maps for the PP pirate page for use in campaigns. There are 3 so far (see rules page and link to POE 2019)

Square Bashing / vintage cars
« on: December 07, 2018, 01:22:15 PM »
Anyone remember the range of hard plastic snap together vintage cars in 15mm that came in cereal boxes circa 1970?  A long shot i know, but maybe some place in China makes them?

General discussion / The nobility
« on: December 07, 2018, 01:02:37 PM »
A comment by clergy upon medieval nobles. Have things gotten better, worse or stayed the same?

A debauched associate called Robert was the first in Rufus' court to introduce the practice of filling the long points of shoes with tow to turn them up like a ram's horn....  They parted their hair from the crown of the head on each side of their forehead and let their locks grow long like women and they wore long shirts and tunics closely tied.  Further they wasted their time spending it according to their own fancy without regard to the law of God or the customs of their fathers.  Night was devoted to banqueting and drunkenness, to silly talk, dice, tables and other games.  Thus the simple habits of our fathers were abandoned in almost all the west of Europe.  They had used a modest dress, well fitted to the proportions of their bodies, which was convenient for riding and walking, and for all active employments as common sense dictated.  But in our days ancient customs were almost all turned over for new fashions.  Our wanton youths are sunk in effeminacy, and the courtiers study to make themselves agreeable to the women by every sort of lasciviousness.  They insert their toes and other extremities of their bodies in things like serpent's tails which look like scorpions.  Sweeping the dusty ground with their prodigious trains of robes and mantles; they cover their hands with gloves too long and wide for doing anything useful and encumbered with these superfluities, lose the free use of their limbs for active employment.  The forehead is bare after the manner of thieves, while on the back they nurture long hair like harlots.  Before penitents, captives and pilgrims usually went unshaven and wore long beards as an outward mark of their penance or captivity or pilgrimage.  Now almost all wear crisped hair and beards, carrying on their faces the tokens of their filthy lust like stinking goats.  Their locks are curled with hot irons and, instead of wearing caps they bind their heads with fillets.  A knight seldom appears in public with his head uncovered, and properly shaved according to the apostolic precept.  Their exterior appearance and dress thus exhibit what are their inward thoughts, and how little reverence they have for God.

The 15 Mill / Contacts
« on: December 05, 2018, 11:17:32 PM »
I have been a bit disappointed in the way contact was made with Admiralty miniatures.
It has caused hurt and mis-represented what the 15Mill is trying to do.

Here is my request.

DO NOT MAKE ANY CONTACT WITH ANYONE CLAIMING TO BE DOING SO ON BEHALF OF THE 15 MILL  or RFCM forum (unless you are being positive, supporting and kind).

I am at the moment putting time and effort into rectifying a first case of this.   
This has damaged the magazine before it is even started.
Really annoyed at such childish stupidity.
Think about what we are trying to achieve. Id est , a unified 15mm hobby community.

General discussion / Derogatory remarks
« on: December 05, 2018, 10:54:31 PM »
There seems to be some mis- understanding about fantasy gaming in 15mm.
Let me clarify this very clearly.
It is not the policy to criticise fantasy and sci fi gaming in any way. they are welcome and respected.

Who has made the comment that Duncan passed on to Admiralty miniatures of
"smelly teenage Metalheads"?

I feel very annoyed about this. It is not the stated view of this forum. Whom  ever stated this is wrong and brings our forum into dis-repute.
Now we have a  company who has used it in their response article. They should not be so insulted. Very bad form whoever passed this comment to that company.
Whoever made this comment needs to apologise to Admiralty miniatures and keep offensive comments private.

I will contact Admiralty miniatures and assure them that I know not who made the "smelly teenage Metalheads" comment.

What is the source Duncan?

Regiment of Foote (ECW) / ECW Battlefields visited
« on: December 04, 2018, 07:01:30 PM »
ECW battlefields.
Have you visited any?
Would you recommend any?
Is there one you want to visit?

Bloody Barons / The next big thang
« on: December 02, 2018, 06:49:26 PM »
BB may be the next set of RFCM rules to be re-built.
This would start in about April 2019.
Of course, all great plans can be foiled by a penny worth of tar?

POE is not yet finished, but it is good to look ahead(?).
This seems like  a good time to get folk thinking about it all.

Initial restrictions are.
  • 5x 3 table . Possibly 5x2 table?
    Grids (yes/no)
    Retention of present motivation system (not sure)
    AP. Probably.
    More, smaller units.
    5,6 to hit (yes I think so)
    WOTR specific
    Pre-game long narrative. This is the events  part of RFCM rules of that era. Be nice to retain this.

Comments invited.

The 15 Mill / the 15Mill stands up
« on: December 01, 2018, 08:20:03 AM »
Gentlemen. Start your engines.
Please submit an article for the January Mill. Send them to me at peterpig@btinternet*com. 

I suggest that articles have a first name, rather than a full name or unusual alias.

I will get the first edition out early part of January 2019.  Once the first edition is out, I will contact companies and individuals. This is so that i can point to something "solid" and say "interested?"

I think it will be better to launch and then point, rather than point first?

Longships- Wrath of the Vikings / Tonight's games
« on: November 30, 2018, 10:49:13 PM »
Played two games of Vikings tonight.  The games looked lovely. Just about remembering the full rules now.
Enjoyed the challenges but did not kill anyone.
Archery only shot off one base.
Moving rapidly up that road went well.
Big difference in 2nd game due to finding a gift from God.  i.e.  the bishop.

We played 2 games in the span of 3 hours. We did the campaign starter both times but did not change the scenery between games to save time.
I like the idea that hits determine the fight outcomes. Got a couple of "hacking through" to smash shield walls.

The 15 Mill / Figures for game 1
« on: November 28, 2018, 09:50:09 PM »
Hope to have the figure pack for game 1 out by 11th December.
First game will be pistol duelists.  8x4 inch table.  Short, clever and bloody ( I hope).

"Pistols at dawn"

Pieces of Eight / Sea fight 39
« on: November 28, 2018, 03:51:43 PM »
Still "going at it!".

Gun  and crew swap include as an experiment.

Pieces of Eight / Sea fight 38
« on: November 27, 2018, 12:52:53 PM »
Some ideas about sea fight.

It is the intention that a warship should have a good chance to board and capture a merchant ship. This chance should be greatly reduced if the warship is small and the merchant large. A second prize should be very difficult but not impossible.  The game should lean toward success for the defender, to compensate the natural war gamer desire for the best stuff with the best options . It is important that players want to run a merchant fleet.

1. Warships can convert  any or all guns to crew at the start of any turn. Risk = 1,2 = gun lost.
Cannot be re-converted. This might be good in that it stops a warship being great at gunnery and boarding.
2. Maximise crew at 5 for boarding actions so the chance of winning is not guaranteed.

This adds a bit to complexity, but does temper the advantage.  Otherwise a large number of boarder crew will "out fight" any attempt by a merchant to resist.

eg   small ship with 5 crew versus medium merchant with 2 crew  =  11D6  versus 7D6.  Stage 2 =12D6 versus 7D6. Plainly no real chance for the merchant ship.

Present system with both ships having lost 1 crew marker.
Note. if the warship has lost all crew then it has been hit badly (2 or more hits twice).  If merchant ship has lost no crew than it is ready for fight.
Stage 1 small ship with 3 crew (having lost 1 from 4). Medium merchant with 1 crew. 9D6 versus 6D6. Stage 2  10D6 versus 5D6. Very good odds.

At extremis. Small warship with 1 crew (badly damaged must have received two lots of 2+ hits and had no recovery) versus medium merchant (untouched)with 2 crew. Stage 1 = 7D6 versus 7D6. Stage 2 = 8D6 versus 7D6. Still  a 40% chance of a prize.

The other way of giving the attacker more wins is to adjust victory points, which is easy.


The 15 Mill / Start day for 15 Mill
« on: November 26, 2018, 07:00:09 PM »
I am going to start work on 1st December for the first edition of "The 15 Mill".
Start your engines!

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