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Messages - Leslie BT

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1
It was dated for this year!

Wrong trousers then Grommet!!

2
Terrain and Figures / Re: Skip finds
« on: February 17, 2019, 05:54:00 PM »
Great work Alex the building look great, an article for Martins new magazine?

4
Great to hear it has been another sucessful show.

I hope that all who went had a great day out and the traders a profitable one.

5
So is that it just one game of ship born pirates?

Our little club here can at least manage two games on Saturday with just 8 members!!

6
Using the Forum / Re: Introductions
« on: February 14, 2019, 07:52:26 PM »
Leman with your large collection what rules do you use?

7
Grumbles / Re: Death certificates
« on: February 14, 2019, 07:50:01 PM »
I dont think that I will be concerned about the cost of my death certificate.

8
Pieces of Eight / Re: troop types in new edition
« on: February 14, 2019, 07:45:31 PM »
Andy.
I have mine based for the old set of rules and they work fine if you had them arranged as suggested at the time.

9
Bloody Barons / Re: Thoughts on cavalry
« on: February 14, 2019, 07:43:17 PM »
Leman.
Yes.

10
Bloody Barons / Game on the 14th Feburary
« on: February 14, 2019, 07:38:19 PM »
Played a Game of BB today using version 19.
Yet again it became a shooting game rather than fighting.  26 shooting casualties to 7 from fighting and 4 from standing after losing a fight.
The rules do not explain the effects of scenery for shooting into or from.  We had two woods and one zone of buildings.
If a unit becomes out of order does it lose its winning the fight marker?
We also did not understand the circumstances of ‘Target loser fall back OR takes 4 more hits’ It this 4 more hits on units or wards?
Does the above mean that two wards will be in the same zone and continue fighting in the next turn?
We also did not understand the above and whether it could be the choice between staying on table and taking more casualties which would maintain control of the zone because the attacker could not enter or do both attacker and defender stay in the ward for another round of fighting and what effect does the wood have on either side?
At the game start do the ‘defender losses’ create a casualty?
At the game start do the ‘defender losses’ count towards the losses for the game end or do they go back into the soldier box?
If the general is with a ward when does he move? He has move as item 1 in the sequence but this will mean he leaves his ward, the ward then fails to leave the scenery and is then with out a general, this does not make sense.
When a unit arrives from reinforcements is it in order or out of order?
When a ward is forced after a fight to fall back and it leaves the table with several casualties what happens to the casualties.
After carrying out the fight outcomes and units have been forced off table can they then be brought back latter in the same turn as an arrival?
In the set-up at the start in our game, yet again the defender placed all the scenery in his side of the table and the attacker failed to move any.
Turn sequence. Items 10, 11, 12 all state both, is 13 both or just the turned player?
The fight that took place was even dice each, so all just came down to a gamble on the dice roll.
The scenario dice and results worked fine.
The armies we used were attacker took ten units and the defender 15 units as in the rules.
The game result was the attacker 3 points in advance to the defender.
All the set-up for the generals worked well.
We used the scenario aspect but only used 1 for the attacker, all other were either a draw or no 6’s.

11
General discussion / Martin looking at new software
« on: February 11, 2019, 07:53:38 PM »
Very risky going away from what you know!

12
Piggy Days and Competitions / Re: Viking day Saturday 9th February
« on: February 11, 2019, 07:52:27 PM »
New software, that sounds risky.

13
General discussion / Re: D-Day 75 events
« on: February 10, 2019, 06:45:49 PM »
Here is a very interesting web site showing some of the events.

https://www.dday-overlord.com/en/normandy/commemorations/2019/map

14
Hope that all is going well for those taking games to Beachhead.

Hope that Robs ships are up to Stewarts quality.

Hope the WW2 stuff looks good as this year is the 75th anniversary.

15
Bloody Barons / Re: Pilgrim's progress
« on: February 08, 2019, 08:27:51 PM »
The piggy chase is rolling dice by each player.

You both have a pool of dice, the number is not important.
Each roll a D6. highest starts.
You one D6 at a time, add up the sum of the dice until you either choose to stop (note down your total) or roll a 6 on the dice in which case you lose all your pips and it is the others players turn.
You then start again if you are on zero or if you have some noted down contuniue to add to these again stopping when you choose and note down the new number total or if you roll a 6 you lose all the new additions and go back to the point before you started rolling.
You keep alternating until you achieve at least 32.

The 'Piggy Chase'.

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