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Author Topic: Capt Delves' First Mission.  (Read 664 times)

Sean Clark

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Re: Capt Delves' First Mission.
« Reply #15 on: May 07, 2017, 05:54:26 PM »
I definately got that bit wrong! Still lost though 84-74. Capt Delves lives to fight another day!

Colonel Kilgore

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Re: Capt Delves' First Mission.
« Reply #16 on: May 08, 2017, 06:17:21 AM »
Great pictures and a nice-looking game.

Those bamboo and jungle turned out really nicely too!


Sean Clark

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Re: Capt Delves' First Mission.
« Reply #17 on: May 08, 2017, 10:25:43 AM »
Workmanlike but serviceable is my motto!

martin goddard

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Re: Capt Delves' First Mission.
« Reply #18 on: May 08, 2017, 01:48:34 PM »
Were the VC heroes of the working class??

Sean Clark

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Re: Capt Delves' First Mission.
« Reply #19 on: May 08, 2017, 01:54:15 PM »
The oppressed and displaced workers yes. You have to fell sorry for them really.....

Sean Clark

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Re: Capt Delves' First Mission.
« Reply #20 on: October 15, 2017, 10:28:55 PM »
Well Capt 'Poontang' Delves has had some extended R&R but is due out on his second mission on Friday night. It will be a multi player game so I expect maximum confusion as his unit are likely to run in to NVA this time rather than VC.

Looking forward to using my new paddy fields. It could be a long night for the Marines!

Colonel Kilgore

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Re: Capt Delves' First Mission.
« Reply #21 on: October 16, 2017, 12:25:18 PM »
Sounds good - looking forward to the AAR.

And hoping that the confusion will have more to do with the NVA and less to do with the multiple players.

Good luck!

Sean Clark

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Re: Capt Delves' First Mission.
« Reply #22 on: October 16, 2017, 02:03:44 PM »
No I like the idea of multiple players getting in to a mix as they do their own thing!

I'll of course do an AAR with pictures from the boonies. Hopefully we'll get two games in. I'm cooking up an idea for a small campaign where the US player names his officer and then takes him out on 5 missions trying to survive his tour of duty. I like the idea of rolling over effects like if the officer gets  'killed' on the table, he might only be wounded but might affect his abilities in the next game. Also I'd like to limit the choice of assets so that there's only two tanks available for all 5 games. If they are lost in game 1 then  you can't use that asset again.

One game has to involve NVA and there has to be a firebase attack. Who gets to choose what style game is played could be as simple as a die roll with the highest getting to decide.

All fancy ideas at the moment.