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Author Topic: A Bridge Too Far  (Read 1157 times)

Colonel Kilgore

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Re: A Bridge Too Far
« Reply #30 on: March 12, 2018, 10:42:35 PM »
I went to a "Music in the Air" show there some years back (I believe these no longer take place?).

The rain grounded some of the aircraft (notably a Spitfire and a Mustang, as there was no visible horizon), but I have fond memories of a WW1 dogfight with reproduction planes; a French guy flying a microlight followed by a flock of geese, and the finale with a host of helicopters rolling in over the hills to the sound of the Ride of the Valkyries - stirring stuff!

Smiley Miley 66

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Re: A Bridge Too Far
« Reply #31 on: March 13, 2018, 10:13:37 AM »
Here is a rough map of Hells Highway. On 4 x 2 (4x4) table's with a split in the middle. I 've tried to include most of the areas features.

Smiley Miley 66

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Re: A Bridge Too Far
« Reply #32 on: March 13, 2018, 11:57:19 AM »
Les I did say at the beginning when I mentioned what we can use. British Paras, US Paras and German Paras ! Last I heard these are all infantry units with speacilists support ! Then of course the Guards division and some elements of the 11 th Armoured division which does include infantry. When it comes to the Guards by now they were using a one unit of tanks to one unit of infantry, Irish working with Irish, Welsh with the Welsh so on and so on. Then the Germans had a lot of infantry and on the left hand side of the route there was the remnants of an infantry division.
 So yes as Les and I recall myself saying PBI is an infantry game with supporting elements which does heavily include vehicles and AFV's . I also think we may even be able to include some (off table) artillery ON Table ???
To be honest without the infantry this game would fall flat on its face very very
Miles

Smiley Miley 66

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Re: A Bridge Too Far
« Reply #33 on: March 24, 2018, 08:43:48 AM »
The Celts are on there way. First of the Irish and some more Welsh Guards done.
Miles

Colonel Kilgore

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Re: A Bridge Too Far
« Reply #34 on: March 24, 2018, 11:39:11 AM »
You have been busy, Miles.

Rather nice hill they're sitting on, too!

martin goddard

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Re: A Bridge Too Far
« Reply #35 on: March 24, 2018, 01:12:59 PM »
Hello Miles

with my bad eyesight i thought the upper picture was a tortoise!!

anyway, nice stiff Miles




madaxeman

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Re: A Bridge Too Far
« Reply #36 on: April 01, 2018, 11:16:03 PM »
Well I was thinking about using the split table system 2 table's wide. The 3-4 table's for Hells Highway ! So that would be 6-8 table's in all. 2  table's for Nijmegen and 2 for Arnehem ( Oosterbeek) pocket ?So that would be 4 table's each maybe 6 if we are going to include part of the Bridge at Nijmegen ?
Miles

One of the tricks I have found with many of these multiplayer thingies is to make sure each individual game is still a legitimate battle in it's own right, and have the "campaign" element of things happen based on the conclusions of each of the individual games.

If there's a way of making it work through a series of games which are basic battles on standard tables that also has the advantage of making it easy for all concerned to get up to speed with whats going on, and it keeps things moving too - a whole series of standard sized games can essentially run on a timetable like a competition, meaning that you don't get some games running out of sync with the rest and slowing things down because they are "bigger".


Smiley Miley 66

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Re: A Bridge Too Far
« Reply #37 on: April 02, 2018, 05:44:37 PM »
Point taken, but when we done th Ardennes game, you can run several table's together along side each other, as the game is capable of going large. With that type of game as much it's a series of separate games you do need to know what it's going around you. As well as using the other table's around you too

Colonel Kilgore

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Re: A Bridge Too Far
« Reply #38 on: April 02, 2018, 07:34:29 PM »
Yes, agreed Miles: it was actually surprising (at least to me) how well the Ardennes game worked. It somehow managing to combine "individual" (-ish - it was possible to stray off one's nominal "table") games with the bigger campaign game all pretty seamlessly on the one mega-table!