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Author Topic: Gammming at Dorchester  (Read 105 times)

martin goddard

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Gammming at Dorchester
« on: June 22, 2017, 09:04:11 AM »
Players two SCW games at Dorchester on Weds night.  2 players per side.
game 1. Assault guards defending against moors. Both sides average quality.
I have made some game observations, rather than a full battle report.

1. Vehicles can be fragile in terms of life /death. This seems about right.
2. New morale system working well.  My right hand defending platoon got beaten to death by Stewart rather than disappearing after one bad stroke.  Seems good.
3.Assets fairly unpredictable. I rolled 2D6 for air support and got it. Rob rolled 9D6 for gifted leader and did not get it. This is right.
4.Return and opportunity shooting worked well in that it often caused some damage on only a few dice.
5.Game lasted about 1.5 hours. maybe too quick, but players were well seasoned(!).



Leslie BT

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Re: Gammming at Dorchester
« Reply #1 on: June 22, 2017, 08:40:05 PM »
1.5 hours seems about right when you will often have all the extra bits at the start of the game, selection of your platoons and the extras.

Vehicles are not what the games are about and so should not occupe too much time so fragile would seem about correct.